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using UnityEngine; | |
using System.Collections; | |
// Based on work on: | |
// https://gist.github.com/munkbusiness/9e0a7d41bb9c0eb229fd8f2313941564 | |
// https://gist.github.com/aVolpe/707c8cf46b1bb8dfb363 | |
// https://stackoverflow.com/questions/39651021/vibrate-with-duration-and-pattern/39668630#39668630 | |
/// <summary> | |
/// Android Vibration support. Uses VibrationEffect on API 26 or above (Android 8) |
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using UnityEngine; | |
namespace Cham | |
{ | |
/// <summary> | |
/// ソフトウェアキーボードの表示領域を管理するクラス | |
/// </summary> | |
public static class SoftwareKeyboaryArea | |
{ | |
/// <summary> |
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Shader "Hidden/ComputeOcclusion" | |
{ | |
Properties | |
{ | |
_MainTex ("", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Pass | |
{ |
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/* | |
MIT License | |
Copyright (c) 2016 Jesse Ringrose | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Bezier3D : MonoBehaviour | |
{ | |
public Vector3 start = new Vector3(0, 0, 0); | |
public Vector3 end = new Vector3(1, 1, 0); | |
public Vector3 handle1 = new Vector3(0, 1, 0); | |
public Vector3 handle2 = new Vector3(1, 0, 0); |
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using UnityEngine; | |
using System.Collections; | |
public class SplineSection : MonoBehaviour { | |
public Transform startPoint, startTangent, endPoint, endTangent; | |
public SplineSection prev, next; | |
public Vector3 GetPositionAt(float t) { |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |