Created
May 4, 2020 15:04
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namespace PataponGameHost.Systems | |
{ | |
public struct Character | |
{ | |
} | |
[RestrictToApplication(typeof(GameSimulationThreadingHost))] | |
public class MoveCharacterSystem : AppSystem | |
{ | |
private GameInputThreadingClient client; | |
private EntitySet characterSet; | |
private System system; | |
protected override void OnInit() | |
{ | |
base.OnInit(); | |
client = new GameInputThreadingClient(); | |
characterSet = World.Mgr.GetEntities() | |
.With<Character>() | |
.With<Vector3>() | |
.AsSet(); | |
system = new System(characterSet); | |
for (var i = 0; i != 1_000_000; i++) | |
{ | |
var ch = World.Mgr.CreateEntity(); | |
ch.Set(new Character()); | |
ch.Set(new Vector3()); | |
} | |
} | |
protected override void OnUpdate() | |
{ | |
base.OnUpdate(); | |
var moveVector = new Vector2(); | |
using (client.SynchronizeThread()) | |
{ | |
var openTkBackend = client.Listener.worldCollection.GetOrCreate<OpenTkInputBackend>(); | |
if (openTkBackend.IsKeyDown(Key.Left)) | |
moveVector.X -= 1; | |
if (openTkBackend.IsKeyDown(Key.Right)) | |
moveVector.X += 1; | |
if (openTkBackend.IsKeyDown(Key.Down)) | |
moveVector.Y -= 1; | |
if (openTkBackend.IsKeyDown(Key.Up)) | |
moveVector.Y += 1; | |
} | |
var dt = World.Mgr.Get<WorldTime>()[0].Delta; | |
moveVector = Vector2.Normalize(moveVector) * dt; | |
if (float.IsNaN(moveVector.X)) | |
moveVector = default; | |
system.Update(new Vector3(moveVector, 0)); | |
} | |
private class System : AEntitySystem<Vector3> | |
{ | |
public System(EntitySet set) : base(set, new DefaultParallelRunner(Environment.ProcessorCount / 4)) | |
{ | |
} | |
protected override void Update(Vector3 state, in Entity entity) | |
{ | |
entity.Get<Vector3>() += state; | |
} | |
} | |
} | |
} |
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