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FORMAT

This cup is used as a practice for The Clash and the Major Dodgeball Cup. The format is based on random matches, as soon as you finish a match you will be matched against someone else.

This is also a way to test the gamemode for competitive play (and seeing how to improve it inside and outside ShootMania).

Team = Group

  • Join as a solo, duo or trio group.
  • There are no bonuses by playing solo or in a duo.
  • A solo group can be matched against a solo, duo or trio group (and vice versa).

FORMAT

This cup bring an unique format to ShootMania (mostly based on the Ping-Pong format)

Team = Group

  • Join as a solo, duo or trio group.
  • There are no bonuses by playing solo or in a duo.

Cup Duration

  • ~2 hours every Friday, from 20H30 UTC+1 to 22H30 UTC+1 maximum.
  • Takes 3 weeks:
@guerro323
guerro323 / MoveNdJumpAbility.cs
Last active August 9, 2021 13:44
Example 1 Gist
using System;
using Collections.Pooled;
using GameHost.Core.Ecs;
using GameHost.Simulation.TabEcs;
using GameHost.Simulation.TabEcs.Interfaces;
using PataNext.Module.Simulation.BaseSystems;
using PataNext.Simulation.Mixed.Components.GamePlay.RhythmEngine.DefaultCommands;
public struct MoveNdJumpAbility : IComponentData
{
@echo off
echo:
echo This command tool will download all required files for the Client of PataNext development
echo Requirements
echo Unity 2021.2.0a10
echo git
echo An internet connection for downloading the repositories and initial nuget packages
echo:
@echo off
echo:
echo This command tool will download all required files for PataNext development
echo Requirements
echo .Net 5
echo git
echo An internet connection for downloading the repositories and initial nuget packages
echo:
namespace PataponGameHost.Systems
{
public struct Character
{
}
[RestrictToApplication(typeof(GameSimulationThreadingHost))]
public class MoveCharacterSystem : AppSystem
{
// Injected field
namespace PataponGameHost.Systems
{
public struct Character
{
}
[RestrictToApplication(typeof(GameSimulationThreadingHost))]
public class MoveCharacterSystem : AppSystem
{
private GameInputThreadingClient client;
@guerro323
guerro323 / EntityEnumerable.cs
Created July 17, 2019 20:19
Enumerations on entities
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
// Generated by EntityEnumerable.tt (64 `foreach` combinations)