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Shader "Screw/Texture Flat" { | |
Properties { | |
_MainTex ("Texture", 2D) = "white" {} | |
_Color ("Color", Color) = (1, 1, 1, 1) | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" "Queue" = "Geometry"} | |
LOD 200 | |
Pass { |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
public class PriorityList<T> : IEnumerable<T> where T : IComparable<T> { | |
private List<T> data; | |
public PriorityList() { | |
this.data = new List<T>(); |
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TransformState p0, p1; | |
void Update2 (Transform transform, float dt) { | |
time += dt; | |
if (time < playOutDelay) | |
return; | |
if (!interpolating) { | |
if (buffer.Count >= 1) { | |
p0 = buffer [0]; | |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEngine.UI; | |
[CustomEditor(typeof(JSDebugNode))] | |
public class DebugNodeEditor : Editor { | |
public override void OnInspectorGUI () |
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#pragma strict | |
import UnityEngine.UI; | |
import UnityEngine; | |
public var code:String = "// Type your JS code here\n// Predefined variables:\n// _S: this component\n// _GO: this game object\n\nprint('Hello world');\n\n"; | |
function Eval(str:String) { | |
var _GO = this.gameObject; | |
var _S = this; | |
var _T = this.transform; |
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Shader "Screw/Custom Shadow" { | |
Properties | |
{ | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Factor ("Factor", Float) = 0.0125 | |
_Shift ("UV Shift", Float) = 0.5 | |
_Rotation ("Rotation", Float) = 0 | |
} | |
CGINCLUDE |
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cmake -D CMAKE_BUILD_TYPE=RELEASE \ | |
-D CMAKE_INSTALL_PREFIX=/usr/local \ | |
-D PYTHON2_PACKAGES_PATH=/usr/local/lib/python2.7/site-packages \ | |
-D PYTHON2_LIBRARY=/usr/local/Cellar/python/2.7.11/Frameworks/Python.framework/Versions/2.7/bin \ | |
-D PYTHON2_INCLUDE_DIR=/usr/local/Frameworks/Python.framework/Headers \ | |
-D INSTALL_C_EXAMPLES=OFF \ | |
-D INSTALL_PYTHON_EXAMPLES=ON \ | |
-D BUILD_EXAMPLES=ON \ | |
-D BUILD_DOCS=ON \ | |
-D OPENCV_EXTRA_MODULES_PATH=../../opencv_contrib/modules .. |
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import scrapy | |
import os | |
import urllib | |
from threading import Thread | |
from Queue import Queue | |
from multiprocessing import Pool | |
import time | |
class CourseraSpider(scrapy.Spider): |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor(typeof(MeshModifier))] | |
public class MeshModifierEditor : Editor { | |
public override void OnInspectorGUI () | |
{ | |
DrawDefaultInspector(); |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
[RequireComponent(typeof(MeshFilter))] | |
[RequireComponent(typeof(MeshRenderer))] | |
public class MeshCombine : MonoBehaviour { | |
const float EPSILON = 0.01f; |
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