Created
November 5, 2016 07:21
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C# Priority List
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
public class PriorityList<T> : IEnumerable<T> where T : IComparable<T> { | |
private List<T> data; | |
public PriorityList() { | |
this.data = new List<T>(); | |
} | |
public int Add (T item) { | |
if (data.Count == 0 || item.CompareTo(data[0]) <= 0) { | |
data.Insert (0, item); | |
return 0; | |
} | |
if (item.CompareTo(data[data.Count-1]) >= 0) { | |
data.Insert (data.Count, item); | |
return data.Count - 1; | |
} | |
int i1 = 0; | |
int i2 = data.Count - 1; | |
while (i1 < i2-1) { | |
int i = (i1 + i2) / 2; | |
if (item.CompareTo (data[i]) > 0) { | |
i1 = i; | |
} else { | |
i2 = i; | |
} | |
} | |
data.Insert (i1+1, item); | |
return i1 + 1; | |
} | |
public T this[int index] { | |
get { return data [index]; } | |
} | |
public void RemoveAt (int index) { | |
data.RemoveAt (index); | |
} | |
public void Remove (T item) { | |
data.Remove (item); | |
} | |
public void RemoveAll (Predicate<T> predicate) { | |
data.RemoveAll (predicate); | |
} | |
public bool Contains (T item) { | |
return data.Contains (item); | |
} | |
public bool Exists (Predicate<T> predicate) { | |
return data.Exists (predicate); | |
} | |
public int Count { | |
get { return data.Count; } | |
} | |
public T Find (Predicate<T> predicate) { | |
return data.Find (predicate); | |
} | |
public T FindLast (Predicate<T> predicate) { | |
return data.FindLast (predicate); | |
} | |
public int FindIndex (Predicate<T> predicate) { | |
return data.FindIndex (predicate); | |
} | |
public void Clear () { | |
data.Clear (); | |
} | |
public IEnumerator<T> GetEnumerator() { | |
return data.GetEnumerator (); | |
} | |
IEnumerator IEnumerable.GetEnumerator() | |
{ | |
return GetEnumerator(); | |
} | |
public override string ToString () { | |
string s = ""; | |
for (int i = 0; i < data.Count; i++) { | |
s += data[i].ToString() + " "; | |
} | |
return s; | |
} | |
public bool CheckConsistent () { | |
for (int i = 0; i < data.Count-2; i++) { | |
T t1 = data[i]; | |
T t2 = data [i + 1]; | |
if (t1.CompareTo (t2) > 0) | |
return false; | |
} | |
return true; | |
} | |
} |
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