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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
using UnityEngine.U2D; | |
using UnityEngine.UI; | |
public class LoadAddressablesSprite : MonoBehaviour | |
{ | |
[SerializeField] private AssetReferenceAtlasedSprite assetReferenceSprite; |
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using UnityEngine.UI; | |
using UnityEditor.Events; | |
using UnityEngine.Events; | |
public class AddRemovePersistentListener : MonoBehaviour | |
{ | |
/* | |
Just a basic use case for removing and adding listeners on runtime. | |
Sometimes it's pretty handy. | |
It may be expensive for dealing with a bunch of buttons and listeners. Use at your own risk. | |
K.S.A. 29.11.17 |
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/* | |
This file is my contribution to use the Lean Localization asset with TextMeshProUGUI, | |
I'm not the owner of the main asset, All copyrights are their respective owners. | |
Please check the original license of the package if you have any questions regarding that. | |
You can get the asset free on the assetstore: | |
http://www.assetstore.unity3d.com/#!/content/28504 | |
22.11.2017 K.S.A | |
github.com/ksnnacar | |
*/ |