Created
February 26, 2012 00:01
-
-
Save loganwm/1911755 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
for (int face = 0; face < scene->mMeshes[0]->mNumFaces; face++) | |
{ | |
glBegin(GL_TRIANGLES); | |
/* iterate through face indicies */ | |
for (int face = 0; face < scene->mMeshes[0]->mNumFaces; face++) | |
{ | |
glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).z); | |
glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[1]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[1]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[1]->mFaces[face]->mIndicies[0]]).z); | |
glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[2]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[2]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[2]->mFaces[face]->mIndicies[0]]).z); | |
} | |
glEnd(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment