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February 26, 2012 00:01
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loganwm created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,14 @@ for (int face = 0; face < scene->mMeshes[0]->mNumFaces; face++) { glBegin(GL_TRIANGLES); /* iterate through face indicies */ for (int face = 0; face < scene->mMeshes[0]->mNumFaces; face++) { glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[0]]).z); glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[1]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[1]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[1]->mFaces[face]->mIndicies[0]]).z); glVertex3f((scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[2]]).x,(scene->mMeshes[0]->mVertices[[scene->mMeshes[0]->mFaces[face]->mIndicies[2]]).y,(scene->mMeshes[0]->mVertices[[scene->mMeshes[2]->mFaces[face]->mIndicies[0]]).z); } glEnd(); }