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@echo off | |
set PROJECT_NAME=SampleGame | |
set PROJECT_ROOT_PATH=%CD%\.. | |
set PROJECT_PATH=%PROJECT_ROOT_PATH%\%PROJECT_NAME%\%PROJECT_NAME%.uproject | |
set ENGINE_PATH="C:\Program Files\UnrealEngine\UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe" | |
set BUILD_BATCH_PATH="C:\Program Files\UnrealEngine\UE_5.3\Engine\Build\BatchFiles\RunUAT.bat" | |
:LABEL_SELECT_BUILD_CONFIGULATION | |
echo Select BuildType. (Debug / Development / Shipping) | |
set /p SELECT_BUILD_TYPE=" >>> " |
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using UdonSharp; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
using VRC.SDK3.Image; | |
using VRC.SDK3.Components; | |
public class ImageDownload : UdonSharpBehaviour | |
{ |
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Shader "CRT_Shader" | |
{ | |
Properties | |
{ | |
//_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Cull Off ZWrite Off ZTest Always | |
Pass |
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Shader "HC/Unlit/SimpleGPUParticle" | |
{ | |
Properties | |
{ | |
_Size("ParticleSize", Float) = 0.1 | |
[NoScaleOffset] _MainTex ("Texture", 2D) = "white" {} | |
[HDR] _EmissionColor("Emission", Color) = (1, 1, 1, 1) | |
} | |
SubShader | |
{ |
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using UdonSharp; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
public class SyncSlider : UdonSharpBehaviour | |
{ | |
[SerializeField] Slider _slider; | |
[SerializeField] Text _text; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Slide : MonoBehaviour | |
{ | |
[SerializeField] string _texturePropertyName; | |
[SerializeField] List<Texture2D> _slideTextureList; |