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@jamiebrynes7
jamiebrynes7 / ecs-string.cs
Created August 8, 2018 15:11
Strings in an ECS component
// Allocation singleton class
public static class StringProvider
{
private static readonly Dictionary<uint, string> Storage = new Dictionary<uint, string>();
private static uint nextHandle = 0;
public static uint Allocate(string value = default(string))
{
@LotteMakesStuff
LotteMakesStuff / 1.md
Last active January 2, 2025 21:54
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


Todo

  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

@LotteMakesStuff
LotteMakesStuff / PlayerLoop.cs
Last active September 24, 2024 06:38
Player Loop Visualizer: Built to explore the new PlayerLoopSystem api in Unity 2018.1b2. This tool shows you all the PlayerLoop systems that unity uses to update a frame, and demos how to add your own and even remove systems from the player loop. For more info see the patreon post https://www.patreon.com/posts/unity-2018-1-16336053
// Put this in an editor folder
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.LowLevel;
using UnityEngine.Profiling;
@luciditee
luciditee / BatchBurner.cs
Last active June 16, 2018 17:09
Batch Burner, a script designed to reduce static mesh draw calls in Unity scenes with a large number of static mesh entities.
/*
* Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes
* with a large amount of static geometry entities.
*
* Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
/**
* Author: David Asmuth
* Contact: [email protected]
* License: Public domain
*
* Converts the .fbx model
* from Blender orientation system (Z is up, Y is forward)
* to the Unity3D orientation system (Y is up, Z is forward)
*/
using System.IO;
@MattRix
MattRix / UnityEditorIcons.txt
Last active April 26, 2025 11:15
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
animationvisibilitytoggleoff
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active April 26, 2025 08:09
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






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