This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Failed to compile vertex shader: | |
ERROR: 0:8: 'gl_ModelViewProjectionMatrix' : undeclared identifier | |
ERROR: 0:8: 'gl_Vertex' : undeclared identifier | |
ERROR: 0:8: 'assign' : cannot convert from 'highp float' to 'Position 4-component vector of highp float' | |
ERROR: 0:13: 'gl_TexCoord' : undeclared identifier | |
ERROR: 0:13: 'gl_TexCoord' : left of '[' is not of type array, matrix, or vector | |
ERROR: 0:13: 'gl_TextureMatrix' : undeclared identifier | |
ERROR: 0:13: 'gl_TextureMatrix' : left of '[' is not of type array, matrix, or vector | |
ERROR: 0:13: 'gl_MultiTexCoord0' : undeclared identifier | |
ERROR: 0:13: 'assign' : l-value required (cannot modify a const) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
es() { | |
local OPTIND | |
python='' | |
elevated='' | |
file='' | |
while getopts 'f:ps' flag; do | |
case "${flag}" in | |
f) file="${OPTARG}" ;; | |
p) python='true' ;; | |
s) elevated='true' ;; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Runtime.InteropServices; | |
namespace fullscreen | |
{ | |
[DllImport("kernel32.dll", ExactSpelling = true)] | |
public static extern IntPtr GetConsoleWindow(); | |
public static IntPtr ThisConsole = GetConsoleWindow(); | |
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static string GetTitle() | |
{ | |
List<string> titlelist = new List<string>() | |
{ | |
"Slimes OP", | |
"Now with Color!", | |
"Stochastic!", | |
"Sammy Classic Sonic Fan!", | |
"Expand", | |
"Drugs are bad, kids", |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static IEnumerable<T> GetEnumerableOfType<T>(params object[] constructorArgs) | |
{ | |
return Assembly.GetAssembly(typeof (T)).GetTypes().Where(myType => myType.IsClass && !myType.IsAbstract && myType.IsSubclassOf(typeof (T))).Select(type => (T) Activator.CreateInstance(type, constructorArgs)).ToList(); | |
} |