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@omni-
Created November 22, 2018 20:38
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Failed to compile vertex shader:
ERROR: 0:8: 'gl_ModelViewProjectionMatrix' : undeclared identifier
ERROR: 0:8: 'gl_Vertex' : undeclared identifier
ERROR: 0:8: 'assign' : cannot convert from 'highp float' to 'Position 4-component vector of highp float'
ERROR: 0:13: 'gl_TexCoord' : undeclared identifier
ERROR: 0:13: 'gl_TexCoord' : left of '[' is not of type array, matrix, or vector
ERROR: 0:13: 'gl_TextureMatrix' : undeclared identifier
ERROR: 0:13: 'gl_TextureMatrix' : left of '[' is not of type array, matrix, or vector
ERROR: 0:13: 'gl_MultiTexCoord0' : undeclared identifier
ERROR: 0:13: 'assign' : l-value required (cannot modify a const)
[Error]:12:37:43:= Failed to load shader
Failed to compile vertex shader:
ERROR: 0:? : 'variable' : is not available in current GLSL version gl_ModelViewProjectionMatrix
ERROR: 0:? : 'variable' : is not available in current GLSL version gl_Vertex
ERROR: 0:14: 'gl_TexCoord' : undeclared identifier
ERROR: 0:14: 'gl_TexCoord' : left of '[' is not of type array, matrix, or vector
ERROR: 0:14: 'gl_TextureMatrix' : undeclared identifier
ERROR: 0:14: 'gl_TextureMatrix' : left of '[' is not of type array, matrix, or vector
ERROR: 0:14: 'gl_MultiTexCoord0' : undeclared identifier
ERROR: 0:14: 'assign' : l-value required (cannot modify a const)
[Error]:12:37:43:= Failed to load shader
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