float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |
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// From MALQUA | |
// https://feedback.unity3d.com/suggestions/custom-element-size-in-reorderable-list | |
// http://i.imgur.com/fIbBorr.gifv | |
ReorderableList CreateList (SerializedObject obj, SerializedProperty prop) | |
{ | |
ReorderableList list = new ReorderableList (obj, prop, true, true, true, true); | |
list.drawHeaderCallback = rect => { | |
EditorGUI.LabelField (rect, "Sprites"); |