Created
March 13, 2016 21:47
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Resize Unity Reorderable List example.
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// From MALQUA | |
// https://feedback.unity3d.com/suggestions/custom-element-size-in-reorderable-list | |
// http://i.imgur.com/fIbBorr.gifv | |
ReorderableList CreateList (SerializedObject obj, SerializedProperty prop) | |
{ | |
ReorderableList list = new ReorderableList (obj, prop, true, true, true, true); | |
list.drawHeaderCallback = rect => { | |
EditorGUI.LabelField (rect, "Sprites"); | |
}; | |
List<float> heights = new List<float> (prop.arraySize); | |
list.drawElementCallback = (rect, index, active, focused) => { | |
SerializedProperty element = list.serializedProperty.GetArrayElementAtIndex (index); | |
Sprite s = (element.objectReferenceValue as Sprite); | |
bool foldout = active; | |
float height = EditorGUIUtility.singleLineHeight * 1.25f; | |
if (foldout) { | |
height = EditorGUIUtility.singleLineHeight * 5; | |
} | |
try { | |
heights [index] = height; | |
} catch (ArgumentOutOfRangeException e) { | |
Debug.LogWarning (e.Message); | |
} finally { | |
float[] floats = heights.ToArray (); | |
Array.Resize (ref floats, prop.arraySize); | |
heights = floats.ToList (); | |
} | |
float margin = height / 10; | |
rect.y += margin; | |
rect.height = (height / 5) * 4; | |
rect.width = rect.width / 2 - margin / 2; | |
if (foldout) { | |
if (s) { | |
EditorGUI.DrawPreviewTexture (rect, s.texture); | |
} | |
} | |
rect.x += rect.width + margin; | |
EditorGUI.ObjectField (rect, element, GUIContent.none); | |
}; | |
list.elementHeightCallback = (index) => { | |
Repaint (); | |
float height = 0; | |
try { | |
height = heights [index]; | |
} catch (ArgumentOutOfRangeException e) { | |
Debug.LogWarning (e.Message); | |
} finally { | |
float[] floats = heights.ToArray (); | |
Array.Resize (ref floats, prop.arraySize); | |
heights = floats.ToList (); | |
} | |
return height; | |
}; | |
list.drawElementBackgroundCallback = (rect, index, active, focused) => { | |
rect.height = heights [index]; | |
Texture2D tex = new Texture2D (1, 1); | |
tex.SetPixel (0, 0, new Color (0.33f, 0.66f, 1f, 0.66f)); | |
tex.Apply (); | |
if (active) | |
GUI.DrawTexture (rect, tex as Texture); | |
}; | |
list.onAddDropdownCallback = (rect, li) => { | |
var menu = new GenericMenu (); | |
menu.AddItem (new GUIContent ("Add Element"), false, () => { | |
serializedObject.Update (); | |
li.serializedProperty.arraySize++; | |
serializedObject.ApplyModifiedProperties (); | |
}); | |
menu.ShowAsContext (); | |
float[] floats = heights.ToArray (); | |
Array.Resize (ref floats, prop.arraySize); | |
heights = floats.ToList (); | |
}; | |
return list; | |
} |
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