This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[ | |
{ | |
"hex": "#EFDECD", | |
"name": "Almond", | |
"rgb": "(239, 222, 205)" | |
}, | |
{ | |
"hex": "#CD9575", | |
"name": "Antique Brass", | |
"rgb": "(205, 149, 117)" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#define DEBUG_CONSOLE | |
#define DEBUG_LEVEL_LOG | |
#define DEBUG_LEVEL_WARN | |
#define DEBUG_LEVEL_ERROR | |
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) | |
#define DEBUG | |
#endif | |
#if (UNITY_IOS || UNITY_ANDROID) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function log() { | |
var i, message = []; | |
for (i = 0; i < arguments.length; i++) { | |
message.push(arguments[i]); | |
} | |
$('pre').append(message.join(' ') + '\n'); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Player | |
def initialize(window) | |
@bandit_sprite = Gosu::Image.new(window, "bandit.bmp", false) | |
@x = @y = 0 | |
end | |
def draw | |
@bandit_sprite.draw(24*@x, 24*@y, 1) | |
end |