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@silvesthu
Last active July 21, 2025 07:56
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GPU Optimization for GameDev

GPU Optimization for GameDev

Graphics Pipeline / GPU Architecture Overview

By Author

By Organization

Game Graphics Study

GPU Crash Debugging

GPU Database

Tools

Thanks JoseEmilio-ARM for ARM part.

@silvesthu
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The additions on the top of this fork could be added to this (I removed duplicates):

- Arm
	- [Mali GPU Best Practices](https://developer.arm.com/solutions/graphics/developer-guides/mali-gpu-best-practices)
	- [Best Practices for Mobile Game Art Assets](https://developer.arm.com/solutions/graphics/developer-guides/best-practices-for-mobile-game-art-assets-1)
	- [Arm Vulkan Guides](https://developer.arm.com/solutions/graphics/apis/vulkan)
- Khronos Group
	- [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples)

Thanks. Though,
first is already included as "Arm GPU Best Practices Developer Guide",
second one, I can't open the link,
and the latter two is not neceesarily related to optimization topics.

@VelocityRa
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Fair enough 👍

I also found from here, this youtube series: https://www.youtube.com/playlist?list=PLKjl7IFAwc4QUTejaX2vpIwXstbgf8Ik7 if you think it's relevant.

@Kristine1975
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2022 - (GDC Paywall) Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems

This presentation is no longer paywalled: https://gdcvault.com/play/1027811/Optimizing-Ray-Tracing-GPU-Workloads (GDC seems to have removed the paywall for all(?) older presentations)

@silvesthu
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2022 - (GDC Paywall) Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems

This presentation is no longer paywalled: https://gdcvault.com/play/1027811/Optimizing-Ray-Tracing-GPU-Workloads (GDC seems to have removed the paywall for all(?) older presentations)

Updated. Thanks.

@stoopdapoop
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The link to "Understanding the anatomy of GPUs using Pokémon is dead. Should be replaced with:

https://blog.ovhcloud.com/understanding-the-anatomy-of-gpus-using-pokemon/

@silvesthu
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The link to "Understanding the anatomy of GPUs using Pokémon is dead. Should be replaced with:

https://blog.ovhcloud.com/understanding-the-anatomy-of-gpus-using-pokemon/

Updated. Thanks.

@VelocityRa
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@silvesthu
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