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I'm comparing Godot mostly to Unity due to my ~10 years of Unity experience. I'm also primarily working in 3D and C# and that is what I want to use Godot for.
Terms:
by "export" I mean a variable exposed in the inspector, that's how Godot calls them
I use the word "prefab" to mean a scene that is intended to be instantiated multiple times, unlike a "level"
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I've bought this new controller from 8BitDo and wished to use on linux, to my sadness the controller didn't work out of the box, neither by cable, the 2.4G dongle or bluetooth.
So I've tried a number of solutions and this one from u/GodOfEmus over in the 8bitdo community was the one to work for me:
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Installing Unity Mod Manager into Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous on Steam Deck
Installing Unity Mod Manager into Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous on Steam Deck
n.b. These are the steps that worked for me. I can't guarantee that they'll work for you, but I don't have any reason to believe they won't. I tested this process on the GOG version of Pathfinder: Wrath of the Righteous installed via Heroic Games Launcher. If you test it and find that different steps are needed, please comment below!
Install the Pathfinder game of your choice, via Steam or otherwise. Make sure you note down the install location of the game - in my case I installed it to the SD card via Heroic, so it ended up in /run/media/mmcblk0p1/Heroic/Pathfinder Wrath of the Righteous/.
In Desktop mode, download Unity Mod Manager and extract it wherever you like. I personally put it in /home/deck/Games/Unity Mod Manager/.
In Steam, still in Desktop mode, navigate to Library > Add A Game > Add a Non-Steam Game > Browse and select UnityModMan
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