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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// inspired by a tweet by Joanie Lemercier : https://twitter.com/JoanieLemercier/status/1146851204875661313 | |
// also : related tutorial : https://necessarydisorder.wordpress.com/2019/02/20/distortion-or-smoke-effect-on-parametric-curves/ | |
int[][] result; | |
float t, c; |
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
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const sketcher = require('canvas-sketch-tool'); // not yet public | |
const seedRandom = require('seed-random'); | |
const settings = { | |
// Output resolution, we use a high value for print artwork | |
pixelsPerInch: 300, | |
// US Letter size 8.5x11 inches | |
dimensions: [ 8.5, 11 ], | |
// all our dimensions and rendering units will use inches | |
units: 'in' |
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int seed = int(random(999999)); | |
void setup() { | |
size(960, 960, P3D); | |
smooth(8); | |
pixelDensity(2); | |
generate(); | |
} |
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OpenSimplexNoise noise; | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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// note : if you're on github gist and want to copy paste this code, you can click on the "Raw" button | |
// and then do Ctrl A, Ctrl C, Ctrl V | |
// (code below by Kurt Spencer, slightly modified code to run as Processing tab) | |
// maybe you should rather use this new (improved) version of the noise instead : https://github.com/KdotJPG/OpenSimplex2 | |
/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) |
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// gif by dave aka @beesandbombs :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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// Choose the area constraint. | |
// Here the image can't occupy more than 20% of its container. | |
const maxArea = container.width * container.height * 0.2; | |
// Choose the height and width constraints. | |
// In this case the container minus 20px on each side for padding. | |
const maxWidth = container.width - 20 * 2; | |
const maxHeight = container.height - 20 * 2; | |
// Get the native aspect ratio of the image. |
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