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@kylemcdonald
kylemcdonald / stylegan.ipynb
Created February 5, 2019 16:57
StyleGAN.ipynb
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@ayamflow
ayamflow / gist:96a1f554c3f88eef2f9d0024fc42940f
Last active April 3, 2025 22:26
Threejs Fit plane to screen
var cameraZ = camera.position.z;
var planeZ = 5;
var distance = cameraZ - planeZ;
var aspect = viewWidth / viewHeight;
var vFov = camera.fov * Math.PI / 180;
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance;
var planeWidthAtDistance = planeHeightAtDistance * aspect;
// or
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active April 26, 2025 14:03
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@magicznyleszek
magicznyleszek / multiply-blending-mode-to-png.md
Created August 20, 2014 11:27
Multiply blending mode to PNG in Photoshop
  1. copy your image (Ctrl+A and Ctrl+C)
  2. make a new document-sized pure-black layer behind it
  3. group the black layer and yor image together
  4. add mask to the group
  5. enter mask edit mode (alt+click on the mask icon/thumbnail)
  6. paste your image in the mask (b/w) and then invert it.
  7. save it as a 24-bit transparent PNG
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active April 25, 2025 12:49
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@staltz
staltz / introrx.md
Last active April 24, 2025 06:10
The introduction to Reactive Programming you've been missing
@mikaelbr
mikaelbr / destructuring.js
Last active February 20, 2025 13:00
Complete collection of JavaScript destructuring. Runnable demos and slides about the same topic: http://git.mikaelb.net/presentations/bartjs/destructuring
// === Arrays
var [a, b] = [1, 2];
console.log(a, b);
//=> 1 2
// Use from functions, only select from pattern
var foo = () => [1, 2, 3];
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active April 20, 2025 23:00
A badass list of frontend development resources I collected over time.
@brubrant
brubrant / get-sprite.scss
Created July 23, 2012 23:20 — forked from dfadler/get-sprite.sass
A SASS (SCSS) mixin for generating a sprite declaration block that will work with media queries
// http://compass-style.org/reference/compass/helpers/sprites/
@mixin get-sprite($map, $sprite, $repeat: no-repeat, $height: true, $width: true) {
//http://compass-style.org/reference/compass/helpers/sprites/#sprite-file
$sprite-image: sprite-file($map, $sprite);
// http://compass-style.org/reference/compass/helpers/sprites/#sprite-url
$sprite-map: sprite-url($map);
// http://compass-style.org/reference/compass/helpers/sprites/#sprite-position
@lrvick
lrvick / bitcolor.js
Created March 18, 2012 20:02
Javascript functions for doing fast binary/hex/RGB color conversions using bitwise operations.
// convert 0..255 R,G,B values to binary string
RGBToBin = function(r,g,b){
var bin = r << 16 | g << 8 | b;
return (function(h){
return new Array(25-h.length).join("0")+h
})(bin.toString(2))
}
// convert 0..255 R,G,B values to a hexidecimal color string
RGBToHex = function(r,g,b){