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[Boot] Starting Auth on 0.0.0.0:2110
UnityEngine.Debug:Log (object)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[INIT] DFC Active Version set to 0x2D (45)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:21)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[Boot] Starting Game on 0.0.0.0:2603
UnityEngine.Debug:Log (object)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:22)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
<color=#9f9>[Game]</color> Listening on 0.0.0.0:2603
UnityEngine.Debug:Log (object)
Server.Game.GameServer:RunAsync () (at Assets/Server/GameServer/GameServer.cs:231)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:24)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[Game] Game loop started
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<<StartGameLoop>b__23_0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:247)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<<StartGameLoop>b__23_0>d> (Server.Game.GameServer/<<StartGameLoop>b__23_0>d&)
Server.Game.GameServer:<StartGameLoop>b__23_0 ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> Connection from 10.0.0.140:56189
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:32)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<HandleClient>d__4> (Server.Auth.AuthServer/<HandleClient>d__4&)
Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient)
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ProtocolVer v=666 keyLen=21 hex=1F 00 00 9A 02 00 00 15 5B 3B 27 2E 5D 39 34 2D 33 31 3D 3D 2D 25 26 40 21 5E 2B 5D 00 00 00
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5:MoveNext () (at Assets/Server/Auth/AuthServer.cs:137)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5> (Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5&)
Server.Auth.AuthServer:SendProtocolVerHandshake_PlainRepoFrame (System.Net.Sockets.NetworkStream)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:44)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<HandleClient>d__4> (Server.Auth.AuthServer/<HandleClient>d__4&)
Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient)
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x00 bodyLen=39
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:61)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x03 encHex=12 00 AC CE ED B9 16 9E EA 01 AC CE ED B9 16 9E EA 01
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&)
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:76)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> LoginOk accountId=699621
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:77)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&)
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:164)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7> (Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7&)
Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:80)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:165)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx 127.0.0.1:2603
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:81)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:166)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x05 bodyLen=15
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:61)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&)
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:164)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7> (Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7&)
Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:87)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:165)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x02 bodyLen=15
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:61)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x07 encHex=1A 00 74 D6 AC 39 7C 20 94 44 0F C0 E7 6C 47 63 56 BA D3 C0 DF 55 CE 25 B5 64
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&)
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> PlayOk sid=0 token=0xB86B2E2E
UnityEngine.Debug:Log (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:108)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr)
UnityEngine.Debug:LogWarning (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
<color=#9f9>[Game]</color> Connection from 127.0.0.1:56191 (ID=2)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:267)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&)
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 connected to gameserver
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:275)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&)
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Using improved stream protocol
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:276)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&)
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Reading data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&)
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Read 29 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Data: 0A-DD-7B-00-15-00-00-00-00-00-00-06-00-00-00-78-9C-63-D4-D3-CB-DE-C1-00-00-04-5B-01-81
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - First 8 bytes: 0A-DD-7B-00-15-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Processing 29 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Processing 29 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][ReadPacket-Client2] Length=29, Preview: 0A-DD-7B-00-15-00-00-00-00-00-00-06-00-00-00-78-9C-63-D4-D3-CB-DE-C1-00-00-04-5B-01-81
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Message type 0x0A for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Login name = '' (authenticated: False)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Handling Compressed A (zlib3) message for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:404)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedA: Starting for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:429)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedA: Remaining bytes: 28
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:430)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:635)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][A-Lane-00] Length=6, Preview: 01-2E-2E-6B-B8-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:636)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:637)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleInitialLogin: ENTRY client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:689)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&)
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleInitialLogin: SUCCESS user 'unity'
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:708)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&)
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458457_msg10_auth_ack_initial.unity.fullframe.bin (9 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195)
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3081)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:Start<Server.Game.GameServer/<SendMessage0x10>d__70> (Server.Game.GameServer/<SendMessage0x10>d__70&)
Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:712)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&)
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x67382143 (len=9) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458460_msg10_auth_ack_initial.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196)
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3081)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:Start<Server.Game.GameServer/<SendMessage0x10>d__70> (Server.Game.GameServer/<SendMessage0x10>d__70&)
Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:712)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&)
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] msg10_auth_ack_initial fullframe head(9): 10 DD 7B 00 01 00 00 0A 03
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202)
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3081)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:Start<Server.Game.GameServer/<SendMessage0x10>d__70> (Server.Game.GameServer/<SendMessage0x10>d__70&)
Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:712)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&)
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&)
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&)
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Wire][0x10] Sent peer=0x007BDD bodyLen(u24)=1 ch=0x0A total=9
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3084)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458461_advance_a03.unity.uncompressed.bin (4 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:613)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0xA2BF8AA2 (len=4) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458462_advance_a03.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:614)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458463_advance_a03.unity.compressed.bin (12 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:616)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0xAF0130B6 (len=12) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458464_advance_a03.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:617)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458464_advance_a03.unity.fullframe.bin (27 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x760B54F0 (len=27) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458465_advance_a03.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] advance_a03 fullframe head(27): 0A DD 7B 00 13 00 00 00 00 03 00 04 00 00 00 78 9C DB B2 79 13 03 00 06 51 02 1A
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3086)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458466_nudge_a02.unity.uncompressed.bin (0 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:613)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458466_nudge_a02.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:614)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458467_nudge_a02.unity.compressed.bin (0 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:616)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458467_nudge_a02.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:617)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458467_nudge_a02.unity.fullframe.bin (15 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x9A905D7A (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458468_nudge_a02.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] nudge_a02 fullframe head(15): 0A DD 7B 00 07 00 00 00 00 02 00 00 00 00 00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] StartCharacterFlow: client 2 (unity)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:813)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<StartCharacterFlow>d__43> (Server.Game.GameServer/<StartCharacterFlow>d__43&)
Server.Game.GameServer:StartCharacterFlow (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:727)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Wire] WaitForPeer24: got peer=0x007BDD after 0ms
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<WaitForPeer24>d__49:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1213)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<WaitForPeer24>d__49> (Server.Game.GameServer/<WaitForPeer24>d__49&)
Server.Game.GameServer:WaitForPeer24 (Server.Game.GameServer/RRConnection,int,int)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1225)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterConnectedResponse: *** ENTRY (DFC-style) *** For client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:840)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterConnectedResponse: Created character list for unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:848)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Creating new player: unity
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:243)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Created player with 41 bytes extra data
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:277)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000002
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:859)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Creating new player: unity
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:243)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Created player with 41 bytes extra data
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:277)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000004
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:859)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[SEND][inner][4/0] 04-00 (len=2)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:874)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[SEND][E][prep] 4/0 using peer=0x007BDD dest=0x01 sub=0x0F innerLen=2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:875)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458598_char_connected.unity.uncompressed.bin (2 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x25B5D7FB (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458599_char_connected.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458600_char_connected.unity.compressed.bin (10 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x24ED8D60 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458601_char_connected.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458601_char_connected.unity.fullframe.bin (30 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x636DAF9C (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458602_char_connected.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&)
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterConnectedResponse: *** SUCCESS *** Sent DFC-compatible 4/0 (E-lane)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:878)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Reading data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:476)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:685)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:728)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:836)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Read 60 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-00-00-00-0A-00-05
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Processing 60 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Processing 60 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][ReadPacket-Client2] Length=60, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Message type 0x0E for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Login name = 'unity' (authenticated: True)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedE: (zlib1) remaining=59
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:2976)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=3 Type=0x00 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3032)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][E-Lane-Channel3-Type00] Length=2, Preview: 03-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3033)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleChannelMessage: *** RECEIVED Channel=3 Type=0x00 from Client 2 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][Channel3-Type00] Length=2, Preview: 03-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Unhandled channel 3
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Data: 03-00
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:805)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Reading data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Read 30 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Processing 30 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Processing 30 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Message type 0x0E for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Login name = 'unity' (authenticated: True)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedE: (zlib1) remaining=29
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:2976)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=4 Type=0x03 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3032)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][E-Lane-Channel4-Type03] Length=2, Preview: 04-03
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3033)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleChannelMessage: *** RECEIVED Channel=4 Type=0x03 from Client 2 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][Channel4-Type03] Length=2, Preview: 04-03
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** ENTRY *** DFC format with djb2 hashes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:956)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** FOUND CHARACTERS *** Count: 2 for unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:966)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** WRITING DFC CHARACTERS *** Processing 2 characters
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:980)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** CHARACTER 1 *** ID: 2, Writing DFC character data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:985)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** CHARACTER 1 *** wrote ID=2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:990)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Creating avatar with COMPLETE children tree matching Python
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:284)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Modifiers
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:317)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Manipulators
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:320)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding UnitBehavior
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:323)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Skills
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:326)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Equipment with MeleeWeapon child
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:329)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding UnitContainer with 7 children
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:332)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Creating UnitContainer with EXACTLY 7 children (Python parity)
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:430)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 1: Inventory
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:440)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 2: TradeInventory
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:449)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 3: Bank1
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:458)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 4: Bank2
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:467)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 5: Bank3
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:476)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 6: Bank4
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:485)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 7: Bank5
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:494)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding Manipulator as extraData (matches GO server)
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:504)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=20, NativeClass='Manipulator', GCClass='Manipulator', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Manipulator' -> 0xF69C7A31
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Manipulator' -> 0xF69C7A31
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[UnitContainer] Manipulator ExtraData LENGTH: 22 bytes
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:517)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[UnitContainer] Manipulator ExtraData HEX: 2D-31-7A-9C-F6-14-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:518)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] ChildCount(final)=7, ExtraData=22 bytes
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:521)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding AvatarMetrics
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:335)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding DialogManager
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:338)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Created avatar with 8 children in Python-matching order
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:341)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] ChildCount(before)=7
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:909)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[0] native='Inventory' gc='avatar.base.Inventory'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[1] native='Inventory' gc='avatar.base.TradeInventory'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[2] native='Inventory' gc='avatar.base.Bank'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[3] native='Inventory' gc='avatar.base.Bank2'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[4] native='Inventory' gc='avatar.base.Bank3'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[5] native='Inventory' gc='avatar.base.Bank4'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[6] native='Inventory' gc='avatar.base.Bank5'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] WriteGoSendPlayer: Writing character ID=2 with DFC format
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:920)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=2, NativeClass='Player', GCClass='Player', Props=1, Children=2
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Player' -> 0x14FA6292
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=5, NativeClass='Avatar', GCClass='avatar.classes.FighterFemale', Props=20, Children=8
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Avatar' -> 0xF2B1E064
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=6, NativeClass='Modifiers', GCClass='Modifiers', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Modifiers' -> 0x09C26F07
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Modifiers' -> 0x09C26F07
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=7, NativeClass='Manipulators', GCClass='Manipulators', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Manipulators' -> 0xCA2BC0C4
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Manipulators' -> 0xCA2BC0C4
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=8, NativeClass='UnitBehavior', GCClass='avatar.base.UnitBehavior', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'UnitBehavior' -> 0x400ED175
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.UnitBehavior' -> 0xD72C9E4B
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=9, NativeClass='Skills', GCClass='avatar.base.skills', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Skills' -> 0x1BEBF097
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.skills' -> 0x81BE54ED
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=10, NativeClass='Equipment', GCClass='avatar.base.Equipment', Props=0, Children=1
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Equipment' -> 0x5BB7BF9D
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=11, NativeClass='MeleeWeapon', GCClass='items.pal.1HMacePAL.Normal001', Props=2, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'MeleeWeapon' -> 0x22318197
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'items.pal.1HMacePAL.Normal001' -> 0x0998F8F4
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Equipment' -> 0xFF4ECC33
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=12, NativeClass='UnitContainer', GCClass='UnitContainer', Props=0, Children=7
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'UnitContainer' -> 0xE9AB2A48
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=13, NativeClass='Inventory', GCClass='avatar.base.Inventory', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Inventory' -> 0x50007C89
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=14, NativeClass='Inventory', GCClass='avatar.base.TradeInventory', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.TradeInventory' -> 0x0A7C02F9
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=15, NativeClass='Inventory', GCClass='avatar.base.Bank', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank' -> 0x54B5CEB7
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=16, NativeClass='Inventory', GCClass='avatar.base.Bank2', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank2' -> 0xEB6FA5C9
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=17, NativeClass='Inventory', GCClass='avatar.base.Bank3', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank3' -> 0xEB6FA5CA
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=18, NativeClass='Inventory', GCClass='avatar.base.Bank4', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank4' -> 0xEB6FA5CB
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=19, NativeClass='Inventory', GCClass='avatar.base.Bank5', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank5' -> 0xEB6FA5CC
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'UnitContainer' -> 0xE9AB2A48
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Wrote 22 bytes of extra data
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=21, NativeClass='AvatarMetrics', GCClass='AvatarMetrics', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'AvatarMetrics' -> 0x8025571B
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'AvatarMetrics' -> 0x8025571B
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Wrote 84 bytes of extra data
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=22, NativeClass='DialogManager', GCClass='DialogManager', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'DialogManager' -> 0xFFC1A4D0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'DialogManager' -> 0xFFC1A4D0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.classes.FighterFemale' -> 0x625A74A1
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=23, NativeClass='ProcModifier', GCClass='ProcModifier', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'ProcModifier' -> 0xDC8A98A8
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'ProcModifier' -> 0xDC8A98A8
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Player' -> 0x14FA6292
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Wrote 41 bytes of extra data
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] WriteGoSendPlayer: Player DFC write bytes=762
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:924)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] WriteGoSendPlayer: Sending only Player with Avatar child (DFC format), no tail
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:945)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** CHARACTER 1 *** DFC WriteGoSendPlayer complete; current bodyLen=769
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:993)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** CHARACTER 2 *** ID: 4, Writing DFC character data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:985)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** CHARACTER 2 *** wrote ID=4
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:990)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Creating avatar with COMPLETE children tree matching Python
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:284)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Modifiers
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:317)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Manipulators
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:320)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding UnitBehavior
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:323)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Skills
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:326)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding Equipment with MeleeWeapon child
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:329)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding UnitContainer with 7 children
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:332)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Creating UnitContainer with EXACTLY 7 children (Python parity)
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:430)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 1: Inventory
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:440)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 2: TradeInventory
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:449)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 3: Bank1
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:458)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 4: Bank2
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:467)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 5: Bank3
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:476)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 6: Bank4
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:485)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding child 7: Bank5
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:494)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] Adding Manipulator as extraData (matches GO server)
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:504)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=39, NativeClass='Manipulator', GCClass='Manipulator', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Manipulator' -> 0xF69C7A31
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Manipulator' -> 0xF69C7A31
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[UnitContainer] Manipulator ExtraData LENGTH: 22 bytes
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:517)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[UnitContainer] Manipulator ExtraData HEX: 2D-31-7A-9C-F6-27-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:518)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects][UnitContainer] ChildCount(final)=7, ExtraData=22 bytes
UnityEngine.Debug:Log (object)
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:521)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding AvatarMetrics
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:335)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Adding DialogManager
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:338)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Objects] Created avatar with 8 children in Python-matching order
UnityEngine.Debug:Log (object)
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:341)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] ChildCount(before)=7
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:909)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[0] native='Inventory' gc='avatar.base.Inventory'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[1] native='Inventory' gc='avatar.base.TradeInventory'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[2] native='Inventory' gc='avatar.base.Bank'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[3] native='Inventory' gc='avatar.base.Bank2'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[4] native='Inventory' gc='avatar.base.Bank3'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[5] native='Inventory' gc='avatar.base.Bank4'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DFC][UnitContainer] Child[6] native='Inventory' gc='avatar.base.Bank5'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] WriteGoSendPlayer: Writing character ID=4 with DFC format
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:920)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=4, NativeClass='Player', GCClass='Player', Props=1, Children=2
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Player' -> 0x14FA6292
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=24, NativeClass='Avatar', GCClass='avatar.classes.FighterFemale', Props=20, Children=8
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Avatar' -> 0xF2B1E064
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=25, NativeClass='Modifiers', GCClass='Modifiers', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Modifiers' -> 0x09C26F07
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Modifiers' -> 0x09C26F07
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=26, NativeClass='Manipulators', GCClass='Manipulators', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Manipulators' -> 0xCA2BC0C4
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Manipulators' -> 0xCA2BC0C4
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=27, NativeClass='UnitBehavior', GCClass='avatar.base.UnitBehavior', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'UnitBehavior' -> 0x400ED175
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.UnitBehavior' -> 0xD72C9E4B
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=28, NativeClass='Skills', GCClass='avatar.base.skills', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Skills' -> 0x1BEBF097
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.skills' -> 0x81BE54ED
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=29, NativeClass='Equipment', GCClass='avatar.base.Equipment', Props=0, Children=1
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Equipment' -> 0x5BB7BF9D
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=30, NativeClass='MeleeWeapon', GCClass='items.pal.1HMacePAL.Normal001', Props=2, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'MeleeWeapon' -> 0x22318197
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'items.pal.1HMacePAL.Normal001' -> 0x0998F8F4
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Equipment' -> 0xFF4ECC33
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=31, NativeClass='UnitContainer', GCClass='UnitContainer', Props=0, Children=7
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'UnitContainer' -> 0xE9AB2A48
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=32, NativeClass='Inventory', GCClass='avatar.base.Inventory', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Inventory' -> 0x50007C89
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=33, NativeClass='Inventory', GCClass='avatar.base.TradeInventory', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.TradeInventory' -> 0x0A7C02F9
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=34, NativeClass='Inventory', GCClass='avatar.base.Bank', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank' -> 0x54B5CEB7
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=35, NativeClass='Inventory', GCClass='avatar.base.Bank2', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank2' -> 0xEB6FA5C9
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=36, NativeClass='Inventory', GCClass='avatar.base.Bank3', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank3' -> 0xEB6FA5CA
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=37, NativeClass='Inventory', GCClass='avatar.base.Bank4', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank4' -> 0xEB6FA5CB
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=38, NativeClass='Inventory', GCClass='avatar.base.Bank5', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.base.Bank5' -> 0xEB6FA5CC
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'UnitContainer' -> 0xE9AB2A48
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Wrote 22 bytes of extra data
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=40, NativeClass='AvatarMetrics', GCClass='AvatarMetrics', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'AvatarMetrics' -> 0x8025571B
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'AvatarMetrics' -> 0x8025571B
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Wrote 84 bytes of extra data
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=41, NativeClass='DialogManager', GCClass='DialogManager', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'DialogManager' -> 0xFFC1A4D0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'DialogManager' -> 0xFFC1A4D0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'avatar.classes.FighterFemale' -> 0x625A74A1
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Writing DFC object: ID=42, NativeClass='ProcModifier', GCClass='ProcModifier', Props=0, Children=0
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] NativeClass hash: 'ProcModifier' -> 0xDC8A98A8
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'ProcModifier' -> 0xDC8A98A8
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] GCClass hash: 'Player' -> 0x14FA6292
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[GCObject] Wrote 41 bytes of extra data
UnityEngine.Debug:Log (object)
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] WriteGoSendPlayer: Player DFC write bytes=762
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:924)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] WriteGoSendPlayer: Sending only Player with Avatar child (DFC format), no tail
UnityEngine.Debug:Log (object)
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:945)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** CHARACTER 2 *** DFC WriteGoSendPlayer complete; current bodyLen=1535
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:993)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** SENDING DFC MESSAGE *** Total body length: 1535 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1003)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[SEND][inner] CH=4,TYPE=3 DFC: 04-03-02-02-00-00-00-2D-92-62-FA-14-02-00-00-00-75-6E-69-74-79-00-02-00-00-00-2D-64-E0-B1-F2-05-00-00-00-61-76-61-74-61-72-00-08-00-00-00-2D-07-6F-C2-09-06-00-00-00-00-00-00-00-00-07-6F-C2-09-00-00-00-00-2D-C4-C0-2B-CA-07-00-00-00-00-00-00-00-00-C4-C0-2B-CA-00-00-00-00-2D-75-D1-0E-40-08-00-00-00-00-00-00-00-00-4B-9E-2C-D7-00-00-00-00-2D-97-F0-EB-1B-09-00-00-00-00-00-00-00-00-ED-54-BE-81-00-00-00-00-2D-9D-BF-B7-5B-0A-00-00-00-00-01-00-00-00-2D-97-81-31-22-0B-00-00-00-00-00-00-00-00-F4-F8-98-09-32-78-59-00-0A-00-00-00-3D-BC-DA-0F-01-00-00-00-00-00-00-00-33-CC-4E-FF-00-00-00-00-2D-48-2A-AB-E9-0C-00-00-00-00-07-00-00-00-2D-F3-6F-69-AC-0D-00-00-00-00-00-00-00-00-89-7C-00-50-00-00-00-00-2D-F3-6F-69-AC-0E-00-00-00-00-00-00-00-00-F9-02-7C-0A-00-00-00-00-2D-F3-6F-69-AC-0F-00-00-00-00-00-00-00-00-B7-CE-B5-54-00-00-00-00-2D-F3-6F-69-AC-10-00-00-00-00-00-00-00-00-C9-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-11-00-00-00-00-00-00-00-00-CA-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-12-00-00-00-00-00-00-00-00-CB-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-13-00-00-00-00-00-00-00-00-CC-A5-6F-EB-00-00-00-00-48-2A-AB-E9-00-00-00-00-2D-31-7A-9C-F6-14-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00-2D-1B-57-25-80-15-00-00-00-00-00-00-00-00-1B-57-25-80-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-2D-D0-A4-C1-FF-16-00-00-00-00-00-00-00-00-D0-A4-C1-FF-00-00-00-00-A1-74-5A-62-3A-F4-9D-7C-00-00-00-00-F4-A7-96-7C-00-00-00-00-80-CF-DD-76-00-00-00-00-89-C1-97-7C-00-00-00-00-48-51-69-6D-00-00-00-00-80-6F-A4-9B-0A-00-00-00-A3-E4-01-11-00-00-00-00-C3-12-4E-C3-01-00-00-00-3D-BC-DA-0F-64-00-00-00-47-28-64-1A-39-05-00-00-FF-D6-C4-CD-39-05-00-00-4D-9C-46-35-39-05-00-00-76-A0-95-09-64-00-00-00-88-E0-A8-E5-00-00-00-00-D1-18-B2-06-64-00-00-00-B5-76-DF-DD-64-00-00-00-E2-31-54-E1-64-00-00-00-4F-71-24-B5-64-00-00-00-9D-06-8F-0F-64-00-00-00-00-79-69-8D-39-05-00-00-00-00-00-00-2D-A8-98-8A-DC-17-00-00-00-00-00-00-00-00-A8-98-8A-DC-00-00-00-00-92-62-FA-14-46-0C-9B-7C-75-6E-69-74-79-00-00-00-00-00-70-6C-7A-77-6F-72-6B-31-00-70-6C-7A-77-6F-72-6B-32-00-02-03-04-05-02-03-04-05-00-AA-4E-6F-72-6D-61-6C-00-02-00-02-03-04-05-04-00-00-00-2D-92-62-FA-14-04-00-00-00-75-6E-69-74-79-00-02-00-00-00-2D-64-E0-B1-F2-18-00-00-00-61-76-61-74-61-72-00-08-00-00-00-2D-07-6F-C2-09-19-00-00-00-00-00-00-00-00-07-6F-C2-09-00-00-00-00-2D-C4-C0-2B-CA-1A-00-00-00-00-00-00-00-00-C4-C0-2B-CA-00-00-00-00-2D-75-D1-0E-40-1B-00-00-00-00-00-00-00-00-4B-9E-2C-D7-00-00-00-00-2D-97-F0-EB-1B-1C-00-00-00-00-00-00-00-00-ED-54-BE-81-00-00-00-00-2D-9D-BF-B7-5B-1D-00-00-00-00-01-00-00-00-2D-97-81-31-22-1E-00-00-00-00-00-00-00-00-F4-F8-98-09-32-78-59-00-0A-00-00-00-3D-BC-DA-0F-01-00-00-00-00-00-00-00-33-CC-4E-FF-00-00-00-00-2D-48-2A-AB-E9-1F-00-00-00-00-07-00-00-00-2D-F3-6F-69-AC-20-00-00-00-00-00-00-00-00-89-7C-00-50-00-00-00-00-2D-F3-6F-69-AC-21-00-00-00-00-00-00-00-00-F9-02-7C-0A-00-00-00-00-2D-F3-6F-69-AC-22-00-00-00-00-00-00-00-00-B7-CE-B5-54-00-00-00-00-2D-F3-6F-69-AC-23-00-00-00-00-00-00-00-00-C9-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-24-00-00-00-00-00-00-00-00-CA-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-25-00-00-00-00-00-00-00-00-CB-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-26-00-00-00-00-00-00-00-00-CC-A5-6F-EB-00-00-00-00-48-2A-AB-E9-00-00-00-00-2D-31-7A-9C-F6-27-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00-2D-1B-57-25-80-28-00-00-00-00-00-00-00-00-1B-57-25-80-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-2D-D0-A4-C1-FF-29-00-00-00-00-00-00-00-00-D0-A4-C1-FF-00-00-00-00-A1-74-5A-62-3A-F4-9D-7C-00-00-00-00-F4-A7-96-7C-00-00-00-00-80-CF-DD-76-00-00-00-00-89-C1-97-7C-00-00-00-00-48-51-69-6D-00-00-00-00-80-6F-A4-9B-0A-00-00-00-A3-E4-01-11-00-00-00-00-C3-12-4E-C3-01-00-00-00-3D-BC-DA-0F-64-00-00-00-47-28-64-1A-39-05-00-00-FF-D6-C4-CD-39-05-00-00-4D-9C-46-35-39-05-00-00-76-A0-95-09-64-00-00-00-88-E0-A8-E5-00-00-00-00-D1-18-B2-06-64-00-00-00-B5-76-DF-DD-64-00-00-00-E2-31-54-E1-64-00-00-00-4F-71-24-B5-64-00-00-00-9D-06-8F-0F-64-00-00-00-00-79-69-8D-39-05-00-00-00-00-00-00-2D-A8-98-8A-DC-2A-00-00-00-00-00-00-00-00-A8-98-8A-DC-00-00-00-00-92-62-FA-14-46-0C-9B-7C-75-6E-69-74-79-00-00-00-00-00-70-6C-7A-77-6F-72-6B-31-00-70-6C-7A-77-6F-72-6B-32-00-02-03-04-05-02-03-04-05-00-AA-4E-6F-72-6D-61-6C-00-02-00-02-03-04-05 (len=1535)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1004)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: Header OK -> 04-03 count=2 (DFC format)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1012)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: First 32 bytes: 04-03-02-02-00-00-00-2D-92-62-FA-14-02-00-00-00-75-6E-69-74-79-00-02-00-00-00-2D-64-E0-B1-F2-05
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1016)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[SEND][E][prep] 4/3 DFC using peer=0x007BDD dest=0x01 sub=0x0F innerLen=1535
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1018)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458669_charlist.unity.uncompressed.bin (1535 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x7418904A (len=1535) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458671_charlist.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458671_charlist.unity.compressed.bin (533 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0xACB38F3C (len=533) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458671_charlist.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024458672_charlist.unity.fullframe.bin (553 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0xEF758459 (len=553) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024458672_charlist.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&)
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendCharacterList: *** SUCCESS *** Sent DFC format with djb2 hashes, 2 characters
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1020)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Reading data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3018)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3047)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:808)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1029)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024459105_tick_a02_500ms.unity.uncompressed.bin (0 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:613)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024459105_tick_a02_500ms.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:614)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024459106_tick_a02_500ms.unity.compressed.bin (0 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:616)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024459107_tick_a02_500ms.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:617)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024459110_tick_a02_500ms.unity.fullframe.bin (15 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x9A905D7A (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024459110_tick_a02_500ms.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] tick_a02_500ms fullframe head(15): 0A DD 7B 00 07 00 00 00 00 02 00 00 00 00 00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202)
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&)
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Read 34 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Data: 0E-DD-7B-00-1A-00-00-00-B4-B3-B2-01-00-B4-00-00-06-00-00-00-78-9C-63-61-65-62-60-60-00-00-00-3F-00-0C
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-1A-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Processing 34 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Processing 34 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][ReadPacket-Client2] Length=34, Preview: 0E-DD-7B-00-1A-00-00-00-B4-B3-B2-01-00-B4-00-00-06-00-00-00-78-9C-63-61-65-62-60-60-00-00-00-3F-00-0C
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Message type 0x0E for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Login name = 'unity' (authenticated: True)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedE: (zlib1) remaining=33
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:2976)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=4 Type=0x05 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3032)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][E-Lane-Channel4-Type05] Length=6, Preview: 04-05-02-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3033)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleChannelMessage: *** RECEIVED Channel=4 Type=0x05 from Client 2 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][Channel4-Type05] Length=6, Preview: 04-05-02-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] HandleCharacterPlay ENTRY: LoginName=unity, DataLen=6
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1123)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Data bytes: 04-05-02-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1124)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Read channel=4, msgType=5
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1136)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Client requesting slot=2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1153)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] _persistentCharacters has entry for 'unity': True
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1157)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Character count for 'unity': 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1166)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Slot 2 out of bounds (count=2), defaulting to slot 0
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1171)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Using slot=0
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1175)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Slot 0: ID=2, Name=unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1178)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Slot 1: ID=4, Name=unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1178)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] ✅ SUCCESS: Selected slot=0 id=2 name=unity for unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1183)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Stored in _selectedCharacter['unity']
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1184)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500798_char_play_ack_4_5.unity.uncompressed.bin (2 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x55DF2374 (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500800_char_play_ack_4_5.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500800_char_play_ack_4_5.unity.compressed.bin (10 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0xE254C3A9 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500801_char_play_ack_4_5.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500802_char_play_ack_4_5.unity.fullframe.bin (30 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0xA5D4E155 (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500802_char_play_ack_4_5.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500904_group_connected_9_0.unity.uncompressed.bin (2 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&)
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x901BA9B6 (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500905_group_connected_9_0.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&)
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500905_group_connected_9_0.unity.compressed.bin (10 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&)
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0xA3E9B4F6 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500905_group_connected_9_0.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&)
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500907_group_connected_9_0.unity.fullframe.bin (30 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&)
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0xE469960A (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500907_group_connected_9_0.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&)
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Reading data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3018)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3047)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:808)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1204)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1329)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Read 30 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-03-00-02-00-00-00-78-9C-E3-64-00-00-00-14-00-0A
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Processing 30 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Processing 30 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-03-00-02-00-00-00-78-9C-E3-64-00-00-00-14-00-0A
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Message type 0x0E for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Login name = 'unity' (authenticated: True)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedE: (zlib1) remaining=29
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:2976)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=9 Type=0x00 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3032)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][E-Lane-Channel9-Type00] Length=2, Preview: 09-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3033)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleChannelMessage: *** RECEIVED Channel=9 Type=0x00 from Client 2 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][Channel9-Type00] Length=2, Preview: 09-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendGoToZone: Sending player to zone 'Town'
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1350)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500961_group_connect_9_48.unity.uncompressed.bin (8 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x086E2C34 (len=8) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500961_group_connect_9_48.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500961_group_connect_9_48.unity.compressed.bin (16 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x57E22640 (len=16) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500962_group_connect_9_48.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024500962_group_connect_9_48.unity.fullframe.bin (36 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x9AFB3747 (len=36) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024500963_group_connect_9_48.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&)
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string)
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&)
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024501265_zone_connect_13_0.unity.uncompressed.bin (16 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x7C1B6922 (len=16) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024501265_zone_connect_13_0.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024501266_zone_connect_13_0.unity.compressed.bin (21 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x487F6330 (len=21) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024501266_zone_connect_13_0.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024501267_zone_connect_13_0.unity.fullframe.bin (41 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x9F0403E6 (len=41) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024501267_zone_connect_13_0.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] SendGoToZone: Sent initial messages, waiting for client Zone Join request
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1379)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:580)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Reading data
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3018)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3047)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:808)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1342)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1385)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:580)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Read 30 bytes
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-0F-00-02-00-00-00-78-9C-E3-65-03-00-00-22-00-14
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Processing 30 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Processing 30 bytes for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-0F-00-02-00-00-00-78-9C-E3-65-03-00-00-22-00-14
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Message type 0x0E for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Login name = 'unity' (authenticated: True)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleCompressedE: (zlib1) remaining=29
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:2976)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=13 Type=0x06 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3032)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][E-Lane-Channel13-Type06] Length=2, Preview: 0D-06
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3033)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleChannelMessage: *** RECEIVED Channel=13 Type=0x06 from Client 2 ***
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[INCOMING][Channel13-Type06] Length=2, Preview: 0D-06
UnityEngine.Debug:Log (object)
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleZoneJoin: Client requested zone join (13/6)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1504)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024502895_zone_ready_13_1.unity.uncompressed.bin (80 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1516)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x6A9D9347 (len=80) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024502895_zone_ready_13_1.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1516)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024502896_zone_ready_13_1.unity.compressed.bin (19 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1516)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x80E6889D (len=19) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024502897_zone_ready_13_1.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1516)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024502897_zone_ready_13_1.unity.fullframe.bin (39 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1516)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0x3DC9F746 (len=39) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024502898_zone_ready_13_1.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1516)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoin>d__58> (Server.Game.GameServer/<HandleZoneJoin>d__58&)
Server.Game.GameServer:HandleZoneJoin (Server.Game.GameServer/RRConnection)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1393)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&)
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3046)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3017)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024502898_zone_instance_count_13_5.unity.uncompressed.bin (10 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC uncompressed 0x28F5C172 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024502899_zone_instance_count_13_5.uncompressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024502900_zone_instance_count_13_5.unity.compressed.bin (15 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC compressed 0x3E860C20 (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024502900_zone_instance_count_13_5.compressed.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_024502900_zone_instance_count_13_5.unity.fullframe.bin (35 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DUMP] CRC fullframe 0xAC920413 (len=35) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_024502901_zone_instance_count_13_5.fullframe.crc32.txt
UnityEngine.Debug:Log (object)
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188)
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&)
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] HandleZoneJoin: Building spawn operations for queue
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1528)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ✅ MessageQueue STARTED for unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1538)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] QueuePlayerSpawnOperations: *** STARTING *** for unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1569)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] QueuePlayerSpawnOperations: Found player ID=2, avatar ID=5
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1586)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] QueuePlayerSpawnOperations: Reassigned IDs - Player=000A, Avatar=000B
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1591)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x01 len=33
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1613)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 1: Create Avatar (ID=000B, 33 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1615)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x01 len=11
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1623)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 2: Create Player (ID=000A, 11 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1625)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x02 len=50
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1641)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 3: Init Player (Name=unity, 50 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1643)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] QueuePlayerSpawnOperations: Component check - Manipulators=True, Equipment=True, QuestManager=False, DialogManager=False, UnitContainer=True, Modifiers=True, Skills=True, UnitBehavior=True
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1655)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x32 len=21
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1672)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 4: Create Manipulators (ID=000D, 21 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1674)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x32 len=30
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1688)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 5: Create Equipment (ID=0010, 30 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1690)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x32 len=109
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1775)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 6: Create UnitContainer (ID=0012, 109 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1777)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x32 len=26
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1793)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 7: Create Modifiers (ID=000C, 26 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1795)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x32 len=60
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1813)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 8: Create Skills (ID=000F, 60 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1815)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DEBUG] UnitBehavior.GCClass = 'avatar.base.UnitBehavior' (length: 24)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1821)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[DEBUG] UnitBehavior.NativeClass = 'UnitBehavior'
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1822)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x32 len=43
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1839)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 9: Create UnitBehavior (ID=000E, 43 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1841)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x02 len=70
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1880)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queued operation 10: Init Avatar (ID=000B, 70 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1882)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x46 len=1
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1887)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ⭐ Queued operation 11: EndStreamConnected (0x46) - THIS IS MESSAGE 385! (1 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1889)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Enqueued message: opcode=0x06 len=1
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1894)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ⭐ Queued operation 12: EndStream (0x06) - Stream terminator (1 bytes)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1896)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ✅✅✅ QueuePlayerSpawnOperations: COMPLETE - Queued 12 total operations for unity
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1898)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Queue now contains 12 messages ready for immediate processing
UnityEngine.Debug:Log (object)
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1899)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1542)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ✅ Marked unity as spawned
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1546)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ✅ Stopped queue background loop
UnityEngine.Debug:Log (object)
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Queue has 12 messages!
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:85)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 0: 33 bytes, starts with: 01-0B-00-FF-61-76-61-74-61-72-2E-63-6C-61-73-73-65-73-2E-46
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 1: 11 bytes, starts with: 01-0A-00-FF-50-6C-61-79-65-72-00
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 2: 50 bytes, starts with: 02-0A-00-75-6E-69-74-79-00-00-00-00-00-00-00-00-00-FF-01-00
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 3: 21 bytes, starts with: 32-0B-00-0D-00-FF-6D-61-6E-69-70-75-6C-61-74-6F-72-73-00-01
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 4: 30 bytes, starts with: 32-0B-00-10-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-65-71
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 5: 109 bytes, starts with: 32-0B-00-12-00-FF-55-6E-69-74-43-6F-6E-74-61-69-6E-65-72-00
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 6: 26 bytes, starts with: 32-0B-00-0C-00-FF-6D-6F-64-69-66-69-65-72-73-00-01-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 7: 60 bytes, starts with: 32-0B-00-0F-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-73-6B
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 8: 43 bytes, starts with: 32-0B-00-0E-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-75-6E
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 9: 70 bytes, starts with: 02-0B-00-04-00-60-09-00-00-60-09-00-00-00-00-00-00-00-00-00
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 10: 1 bytes, starts with: 46
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-DIAGNOSTIC] Message 11: 1 bytes, starts with: 06
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:89)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Processing 12 messages in tick
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:94)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue] Added BeginStream (0x07)
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:97)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 33 bytes, first 4: 01-0B-00-FF
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] Operation 1: 33 bytes, running total: 33 bytes
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:113)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 11 bytes, first 4: 01-0A-00-FF
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] Operation 2: 11 bytes, running total: 44 bytes
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:113)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 50 bytes, first 4: 02-0A-00-75
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] Operation 3: 50 bytes, running total: 94 bytes
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:113)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 21 bytes, first 4: 32-0B-00-0D
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] Operation 4: 21 bytes, running total: 115 bytes
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:113)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 30 bytes, first 4: 32-0B-00-10
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] Operation 5: 30 bytes, running total: 145 bytes
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:113)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 109 bytes, first 4: 32-0B-00-12
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] Operation 6: 109 bytes, running total: 254 bytes
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:113)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-WRITE] Writing message 26 bytes, first 4: 32-0B-00-0C
UnityEngine.Debug:Log (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:107)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoin>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1553)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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