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M | |
[MessageQueue] 🔄 ProcessLoop: Tick #369 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain |
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[Game] HandleZoneJoinRequest: ✅ [STEP 3.5] Marked tom as spawned in _spawnedPlayers (BEFORE queueing) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) |
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ono path[0] = 'C:/UnityProjects/Dungeon Runners2_old/Build/Dungeon Runners2_Data/Managed' | |
Mono config path = 'C:/UnityProjects/Dungeon Runners2_old/Build/MonoBleedingEdge/etc' | |
Starting managed debugger on port 56868 | |
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56868 | |
Found 1 interfaces on host : 0) 10.0.0.140 | |
Player connection [23624] Target information: | |
Player connection [23624] * "[IP] 10.0.0.140 [Port] 55000 [Flags] 2 [Guid] 994044868 [EditorId] 2986849790 [Version] 1048832 [Id] WindowsPlayer(2,GameDev) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Dungeon Runners2" | |
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[Boot] Starting Auth on 0.0.0.0:2110 | |
UnityEngine.Debug:Log (object) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[INIT] DFC Active Version set to 0x2D (45) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226) |
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<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr) | |
UnityEngine.Debug:LogWarning (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Unhandled channel 3 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804) |
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using System; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using System.Collections.Concurrent; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using Server.Common; |
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<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr) | |
UnityEngine.Debug:LogWarning (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Unhandled channel 3 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804) |
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[Boot] Starting Auth on 0.0.0.0:2110 | |
UnityEngine.Debug:Log (object) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[INIT] DFC Active Version set to 0x2D (45) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226) |
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[Boot] Starting Auth on 0.0.0.0:2110 | |
UnityEngine.Debug:Log (object) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[INIT] DFC Active Version set to 0x2D (45) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226) |
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[Boot] Starting Auth on 0.0.0.0:2110 | |
UnityEngine.Debug:Log (object) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[INIT] DFC Active Version set to 0x2D (45) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226) |
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