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M
[MessageQueue] 🔄 ProcessLoop: Tick #369
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
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[Game] HandleZoneJoinRequest: ✅ [STEP 3.5] Marked tom as spawned in _spawnedPlayers (BEFORE queueing)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
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ono path[0] = 'C:/UnityProjects/Dungeon Runners2_old/Build/Dungeon Runners2_Data/Managed'
Mono config path = 'C:/UnityProjects/Dungeon Runners2_old/Build/MonoBleedingEdge/etc'
Starting managed debugger on port 56868
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56868
Found 1 interfaces on host : 0) 10.0.0.140
Player connection [23624] Target information:
Player connection [23624] * "[IP] 10.0.0.140 [Port] 55000 [Flags] 2 [Guid] 994044868 [EditorId] 2986849790 [Version] 1048832 [Id] WindowsPlayer(2,GameDev) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Dungeon Runners2"
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[Boot] Starting Auth on 0.0.0.0:2110
UnityEngine.Debug:Log (object)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[INIT] DFC Active Version set to 0x2D (45)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226)
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr)
UnityEngine.Debug:LogWarning (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Unhandled channel 3
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804)
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Server.Common;
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr)
UnityEngine.Debug:LogWarning (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Unhandled channel 3
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804)
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[Boot] Starting Auth on 0.0.0.0:2110
UnityEngine.Debug:Log (object)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[INIT] DFC Active Version set to 0x2D (45)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226)
This file has been truncated, but you can view the full file.
[Boot] Starting Auth on 0.0.0.0:2110
UnityEngine.Debug:Log (object)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[INIT] DFC Active Version set to 0x2D (45)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226)
This file has been truncated, but you can view the full file.
[Boot] Starting Auth on 0.0.0.0:2110
UnityEngine.Debug:Log (object)
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&)
ServerBootstrap:Start ()
[INIT] DFC Active Version set to 0x2D (45)
UnityEngine.Debug:Log (object)
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226)