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@timspurgeon
Created October 9, 2025 03:52
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ono path[0] = 'C:/UnityProjects/Dungeon Runners2_old/Build/Dungeon Runners2_Data/Managed'
Mono config path = 'C:/UnityProjects/Dungeon Runners2_old/Build/MonoBleedingEdge/etc'
Starting managed debugger on port 56868
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56868
Found 1 interfaces on host : 0) 10.0.0.140
Player connection [23624] Target information:
Player connection [23624] * "[IP] 10.0.0.140 [Port] 55000 [Flags] 2 [Guid] 994044868 [EditorId] 2986849790 [Version] 1048832 [Id] WindowsPlayer(2,GameDev) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Dungeon Runners2"
Player connection [23624] Started UDP target info broadcast (1) on [225.0.0.222:54997].
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 24 workers.
Initialize engine version: 2022.3.62f1 (4af31df58517)
[Subsystems] Discovering subsystems at path C:/UnityProjects/Dungeon Runners2_old/Build/Dungeon Runners2_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.989 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[PhysX] Initialized MultithreadedTaskDispatcher with 24 workers.
UnloadTime: 0.433100 ms
[Boot] Starting Auth on 0.0.0.0:2110
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x000002031534ebe3 (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:18)
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start ()
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff9edaf67cd (UnityPlayer)
0x00007ff9edada38c (UnityPlayer)
0x00007ff9edad0a7d (UnityPlayer)
0x00007ff9edad0b09 (UnityPlayer)
0x00007ff9edacd91a (UnityPlayer)
0x00007ff9ed2a7974 (UnityPlayer)
0x00007ff9ed603767 (UnityPlayer)
0x00007ff9ed5eaab9 (UnityPlayer)
0x00007ff9ed5eab8a (UnityPlayer)
0x00007ff9ed5eef3a (UnityPlayer)
0x00007ff9edb762af (UnityPlayer)
0x00007ff9edb74e9b (UnityPlayer)
0x00007ff9edb7b445 (UnityPlayer)
0x00007ff9edb7d5bb (UnityPlayer) UnityMain
0x00007ff6901111f2 (Dungeon Runners2)
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[INIT] DFC Active Version set to 0x2D (45)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020375377423 (Mono JIT Code) Server.Game.GameServer:.ctor (string,int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:226)
0x000002031534ec8b (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:21)
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start ()
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff9edaf67cd (UnityPlayer)
0x00007ff9edada38c (UnityPlayer)
0x00007ff9edad0a7d (UnityPlayer)
0x00007ff9edad0b09 (UnityPlayer)
0x00007ff9edacd91a (UnityPlayer)
0x00007ff9ed2a7974 (UnityPlayer)
0x00007ff9ed603767 (UnityPlayer)
0x00007ff9ed5eaab9 (UnityPlayer)
0x00007ff9ed5eab8a (UnityPlayer)
0x00007ff9ed5eef3a (UnityPlayer)
0x00007ff9edb762af (UnityPlayer)
0x00007ff9edb74e9b (UnityPlayer)
0x00007ff9edb7b445 (UnityPlayer)
0x00007ff9edb7d5bb (UnityPlayer) UnityMain
0x00007ff6901111f2 (Dungeon Runners2)
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Boot] Starting Game on 0.0.0.0:2603
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x000002031534eda3 (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:22)
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start ()
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff9edaf67cd (UnityPlayer)
0x00007ff9edada38c (UnityPlayer)
0x00007ff9edad0a7d (UnityPlayer)
0x00007ff9edad0b09 (UnityPlayer)
0x00007ff9edacd91a (UnityPlayer)
0x00007ff9ed2a7974 (UnityPlayer)
0x00007ff9ed603767 (UnityPlayer)
0x00007ff9ed5eaab9 (UnityPlayer)
0x00007ff9ed5eab8a (UnityPlayer)
0x00007ff9ed5eef3a (UnityPlayer)
0x00007ff9edb762af (UnityPlayer)
0x00007ff9edb74e9b (UnityPlayer)
0x00007ff9edb7b445 (UnityPlayer)
0x00007ff9edb7d5bb (UnityPlayer) UnityMain
0x00007ff6901111f2 (Dungeon Runners2)
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#9f9>[Game]</color> Listening on 0.0.0.0:2603
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203779919f3 (Mono JIT Code) Server.Game.GameServer:RunAsync () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:231)
0x000002031534eeab (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:24)
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start ()
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff9edaf67cd (UnityPlayer)
0x00007ff9edada38c (UnityPlayer)
0x00007ff9edad0a7d (UnityPlayer)
0x00007ff9edad0b09 (UnityPlayer)
0x00007ff9edacd91a (UnityPlayer)
0x00007ff9ed2a7974 (UnityPlayer)
0x00007ff9ed603767 (UnityPlayer)
0x00007ff9ed5eaab9 (UnityPlayer)
0x00007ff9ed5eab8a (UnityPlayer)
0x00007ff9ed5eef3a (UnityPlayer)
0x00007ff9edb762af (UnityPlayer)
0x00007ff9edb74e9b (UnityPlayer)
0x00007ff9edb7b445 (UnityPlayer)
0x00007ff9edb7d5bb (UnityPlayer) UnityMain
0x00007ff6901111f2 (Dungeon Runners2)
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Game loop started
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203779a4ddb (Mono JIT Code) Server.Game.GameServer/<<StartGameLoop>b__23_0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:247)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x00000203779a4503 (Mono JIT Code) Server.Game.GameServer:<StartGameLoop>b__23_0 ()
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> Connection from 10.0.0.140:63199
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f1163 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:32)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x00000203789f0c63 (Mono JIT Code) Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient)
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18)
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ProtocolVer v=666 keyLen=21 hex=1F 00 00 9A 02 00 00 15 5B 3B 27 2E 5D 39 34 2D 33 31 3D 3D 2D 25 26 40 21 5E 2B 5D 00 00 00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789fd7cb (Mono JIT Code) Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:137)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x00000203789f9783 (Mono JIT Code) Server.Auth.AuthServer:SendProtocolVerHandshake_PlainRepoFrame (System.Net.Sockets.NetworkStream)
0x00000203789f13c3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:44)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x00000203789f0c63 (Mono JIT Code) Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient)
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18)
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x00 bodyLen=39
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f25e3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:61)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x03 encHex=12 00 92 CC 57 CE 48 C0 4B 7D 92 CC 57 CE 48 C0 4B 7D
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
0x00000203789f2ba3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:76)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> LoginOk accountId=598734
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f2f8b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:77)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
0x0000020378a2b94b (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:164)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a2b2bb (Mono JIT Code) Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint)
0x00000203789f3043 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:80)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a2be33 (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:165)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx 127.0.0.1:2603
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f3413 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:81)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2bf6b (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:166)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x05 bodyLen=15
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f25e3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:61)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
0x0000020378a2b94b (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:164)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a2b2bb (Mono JIT Code) Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint)
0x00000203789f350b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:87)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a2be33 (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:165)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x02 bodyLen=15
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f25e3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:61)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x07 encHex=1A 00 71 2D C0 A3 0D 5E D5 D0 0F C0 E7 6C 47 63 56 BA F8 5C 86 F5 F9 46 C4 AB
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[])
0x00000203789f3d4b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:107)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> PlayOk sid=0 token=0xF0FCAE7C
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x00000203789f428b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:108)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x0000020378a3114d (Mono JIT Code) UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:192)
0x00000203789f1b7b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:50)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
<color=#9f9>[Game]</color> Connection from 127.0.0.1:63200 (ID=2)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a34ec3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:267)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18)
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 connected to gameserver
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3524b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:275)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18)
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Using improved stream protocol
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3531b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:276)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18)
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Reading data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient)
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18)
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Read 250 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35adb (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:287)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Data: 0A-DD-7B-00-F2-00-00-00-00-00-00-2F-01-00-00-78-9C-6D-8E-C1-4A-C3-40-10-86-EB-75-9E-22-47-3D-D8-AE-43-12-DA-85-3D-48-13-A5-60-55-42-AA-42-2D-B2-34-C3-76-31-9D-0D-9B-14-2D-F8-4C-3E-9B-0F-D0-83-5B-8C-27-BD-CD-FF-FD-FF-C0-77-F2-F1-79-F8-5A-5E-36-4D-6D-D7-BA-B3-8E-57-90-3F-E5-2A-93-CF-D9-8E-0D-39-7E-29-76-CC-E4-DB-DF-DC-C7-21-BD-13-3C-84-23-BC-28-31-4C-D3-14-EE-BD-5B-53-DB-46-B3-4A-E1-04-71-0C-53-AF-DB-8D-65-13-95-1B-4F-BA-3A-16-49-3A-41-78-74-BE-AE-54-E9-DE-38-BA-5E-CC-32-25-A0-B4-5B-52-17-62-24-C6-23-14-98-9C-23-CA-38-96-18-CB-04-11-6E-9C-B9-B2-35-DD-EA-B0-F9-C7-AB-76-E6-8F-5C-60-00-CB-DC-7B-E7-E7-41-49-1B-5A-C1-B4-B6-C4-5D-CE-9D-ED-F6-73-CD-81-79-29-9B-1F-E7-7E-14-E5-45-71-57-C8-68-C1-AF-7C-B4-DB-F6-B8-DB-37-74-2A-CE-60-30-F8-06-31-84-67-91
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35c0b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:288)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - First 8 bytes: 0A-DD-7B-00-F2-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35e43 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:291)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessReceivedData: Processing 250 bytes for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3aa03 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:314)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Processing 250 bytes for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c093 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:380)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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[INCOMING][ReadPacket-Client2] Length=250, Preview: 0A-DD-7B-00-F2-00-00-00-00-00-00-2F-01-00-00-78-9C-6D-8E-C1-4A-C3-40-10-86-EB-75-9E-22-47-3D-D8-AE-43-12-DA-85-3D-48-13-A5-60-55-42-AA-42-2D-B2-34-C3
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378a3c1ab (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:381)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Message type 0x0A for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c56b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:391)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Login name = '' (authenticated: False)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c6db (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:392)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Handling Compressed A (zlib3) message for client 2
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0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3cb03 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:404)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
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0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleCompressedA: Starting for client 2
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3eefb (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:429)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleCompressedA: Remaining bytes: 249
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3efe3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:430)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
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0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a4dcb3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:635)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[INCOMING][A-Lane-00] Length=303, Preview: 01-7C-AE-FC-F0-5B-41-70-70-6C-69-63-61-74-69-6F-6E-5D-0A-45-58-45-3D-44-3A-5C-44-75-6E-67-65-6F-6E-5F-52-75-6E-6E-65-72-73-5C-44-75-6E-67-65-6F-6E-52
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378a4dda3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:636)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a4deb3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:637)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleInitialLogin: ENTRY client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a60603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:689)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleInitialLogin: SUCCESS user 'tom'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a60c3b (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:708)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004271_msg10_auth_ack_initial.unity.fullframe.bin (9 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195)
0x0000020378a65493 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3178)
0x0000020378a13bb2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a64aab (Mono JIT Code) Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string)
0x0000020378a60dfb (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:712)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC fullframe 0x67382143 (len=9) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004289_msg10_auth_ack_initial.fullframe.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196)
0x0000020378a65493 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3178)
0x0000020378a13bb2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a64aab (Mono JIT Code) Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string)
0x0000020378a60dfb (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:712)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] msg10_auth_ack_initial fullframe head(9): 10 DD 7B 00 01 00 00 0A 03
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202)
0x0000020378a65493 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3178)
0x0000020378a13bb2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a64aab (Mono JIT Code) Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string)
0x0000020378a60dfb (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:712)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[])
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Wire][0x10] Sent peer=0x007BDD bodyLen(u24)=1 ch=0x0A total=9
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a65a6b (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3181)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004306_advance_a03.unity.uncompressed.bin (4 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a912fb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:613)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC uncompressed 0xA2BF8AA2 (len=4) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004310_advance_a03.uncompressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a9135b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:614)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004313_advance_a03.unity.compressed.bin (12 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a914eb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:616)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC compressed 0xAF0130B6 (len=12) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004316_advance_a03.compressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a9154b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:617)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004320_advance_a03.unity.fullframe.bin (27 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC fullframe 0x760B54F0 (len=27) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004322_advance_a03.fullframe.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] advance_a03 fullframe head(27): 0A DD 7B 00 13 00 00 00 00 03 00 04 00 00 00 78 9C DB B2 79 13 03 00 06 51 02 1A
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF)
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF)
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004335_nudge_a02.unity.uncompressed.bin (0 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a912fb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:613)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC uncompressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004337_nudge_a02.uncompressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a9135b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:614)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004340_nudge_a02.unity.compressed.bin (0 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a914eb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:616)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC compressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004343_nudge_a02.compressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a9154b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:617)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004346_nudge_a02.unity.fullframe.bin (15 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC fullframe 0x9A905D7A (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004349_nudge_a02.fullframe.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] nudge_a02 fullframe head(15): 0A DD 7B 00 07 00 00 00 00 02 00 00 00 00 00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] StartCharacterFlow: client 2 (tom)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a997fb (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:813)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a99333 (Mono JIT Code) Server.Game.GameServer:StartCharacterFlow (Server.Game.GameServer/RRConnection)
0x0000020378a61bab (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:727)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Wire] WaitForPeer24: got peer=0x007BDD after 0ms
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a9c5fb (Mono JIT Code) Server.Game.GameServer/<WaitForPeer24>d__49:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1213)
0x0000020378a9c18b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<WaitForPeer24>d__49> (Server.Game.GameServer/<WaitForPeer24>d__49&)
0x0000020378a9be1b (Mono JIT Code) Server.Game.GameServer:WaitForPeer24 (Server.Game.GameServer/RRConnection,int,int)
0x0000020378a9b38b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1225)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterConnectedResponse: *** ENTRY (DFC-style) *** For client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b001a3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:840)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterConnectedResponse: Created character list for tom
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0047b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:848)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Creating new player: tom
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b03d13 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:243)
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Created player with 41 bytes extra data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b047b3 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:277)
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000002
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0084b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:859)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Creating new player: tom
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b03d13 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:243)
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Created player with 41 bytes extra data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b047b3 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:277)
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000004
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0084b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:859)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[SEND][inner][4/0] 04-00 (len=2)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b00deb (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:874)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[SEND][E][prep] 4/0 using peer=0x007BDD dest=0x01 sub=0x0F innerLen=2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b00f6b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:875)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004513_char_connected.unity.uncompressed.bin (2 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378b0853b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:567)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC uncompressed 0x25B5D7FB (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004516_char_connected.uncompressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378b0859b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:568)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004521_char_connected.unity.compressed.bin (10 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378b08703 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:570)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC compressed 0x24ED8D60 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004525_char_connected.compressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378b08763 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:571)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004527_char_connected.unity.fullframe.bin (30 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378b087c3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:572)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC fullframe 0x636DAF9C (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004531_char_connected.fullframe.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378b08823 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:573)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection)
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228)
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&)
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection)
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterConnectedResponse: *** SUCCESS *** Sent DFC-compatible 4/0 (E-lane)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b012b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:878)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Reading data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a3b823 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:337)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a3de03 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:425)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a3fed3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:476)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a4f9e3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:685)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a61fc3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:728)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a9a0cb (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:836)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378b0ac03 (Mono JIT Code) System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
0x0000020378a9cefb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool)
0x0000020378a9ba2b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1230)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b015fb (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:885)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Read 60 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35adb (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:287)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-00-00-00-0A-00-05
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
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0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35c0b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:288)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35e43 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:291)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessReceivedData: Processing 60 bytes for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3aa03 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:314)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Processing 60 bytes for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c093 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:380)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[INCOMING][ReadPacket-Client2] Length=60, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378a3c1ab (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:381)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Message type 0x0E for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c56b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:391)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Login name = 'tom' (authenticated: True)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c6db (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:392)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3ceeb (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:408)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleCompressedE: (zlib1) remaining=59
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0ce13 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3073)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=3 Type=0x00 ***
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0e5b3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3129)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
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[INCOMING][E-Lane-Channel3-Type00] Length=2, Preview: 03-00
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378b0e6f3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3130)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleChannelMessage: *** RECEIVED Channel=3 Type=0x00 from Client 2 ***
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b10413 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:736)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
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[INCOMING][Channel3-Type00] Length=2, Preview: 03-00
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378b10553 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:737)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Unhandled channel 3
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x0000020378a3114d (Mono JIT Code) UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:192)
0x0000020378b12a53 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:804)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Data: 03-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x0000020378a3114d (Mono JIT Code) UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:192)
0x0000020378b12b03 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:805)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Reading data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Read 30 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35adb (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:287)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35c0b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:288)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35e43 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:291)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessReceivedData: Processing 30 bytes for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3aa03 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:314)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Processing 30 bytes for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c093 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:380)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378a3c1ab (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:381)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Message type 0x0E for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c56b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:391)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Login name = 'tom' (authenticated: True)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3c6db (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:392)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3ceeb (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:408)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleCompressedE: (zlib1) remaining=29
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0ce13 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3073)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=4 Type=0x03 ***
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b0e5b3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3129)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[INCOMING][E-Lane-Channel4-Type03] Length=2, Preview: 04-03
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378b0e6f3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3130)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleChannelMessage: *** RECEIVED Channel=4 Type=0x03 from Client 2 ***
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b10413 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:736)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
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[INCOMING][Channel4-Type03] Length=2, Preview: 04-03
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343)
0x0000020378b10553 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:737)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterList: *** ENTRY *** DFC format with djb2 hashes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b134cb (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:956)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterList: *** FOUND CHARACTERS *** Count: 2 for tom
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b13813 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:966)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterList: *** WRITING DFC CHARACTERS *** Processing 2 characters
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b13c43 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:980)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterList: *** CHARACTER 1 *** ID: 2, Writing DFC character data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b13e63 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:985)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] SendCharacterList: *** CHARACTER 1 *** wrote ID=2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1405b (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:990)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Creating avatar with COMPLETE children tree matching Python
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16b4b (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:284)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding Modifiers
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18603 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:317)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding Manipulators
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b186c3 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:320)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding UnitBehavior
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18783 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:323)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding Skills
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18843 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:326)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding Equipment with MeleeWeapon child
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18903 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:329)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding UnitContainer with 7 children
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b189c3 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:332)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Creating UnitContainer with EXACTLY 7 children (Python parity)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1a393 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:430)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 1: Inventory
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1a583 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:440)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 2: TradeInventory
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1a7ab (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:449)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 3: Bank1
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1a9eb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:458)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 4: Bank2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1ac33 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:467)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 5: Bank3
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1ae7b (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:476)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 6: Bank4
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1b0c3 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:485)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding child 7: Bank5
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1b30b (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:494)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] Adding Manipulator as extraData (matches GO server)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1b553 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:504)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=20, NativeClass='Manipulator', GCClass='Manipulator', Props=0, Children=0
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1b7cb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:515)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Manipulator' -> 0xF69C7A31
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1b7cb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:515)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'Manipulator' -> 0xF69C7A31
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1b7cb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:515)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[UnitContainer] Manipulator ExtraData LENGTH: 22 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1b8d3 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:517)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[UnitContainer] Manipulator ExtraData HEX: 2D-31-7A-9C-F6-14-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1b983 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:518)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects][UnitContainer] ChildCount(final)=7, ExtraData=22 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1bb53 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:521)
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding AvatarMetrics
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18a83 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:335)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Adding DialogManager
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18b43 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:338)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Objects] Created avatar with 8 children in Python-matching order
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b18cdb (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:341)
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] ChildCount(before)=7
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b15fd3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:909)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[0] native='Inventory' gc='avatar.base.Inventory'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[1] native='Inventory' gc='avatar.base.TradeInventory'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[2] native='Inventory' gc='avatar.base.Bank'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[3] native='Inventory' gc='avatar.base.Bank2'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[4] native='Inventory' gc='avatar.base.Bank3'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[5] native='Inventory' gc='avatar.base.Bank4'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DFC][UnitContainer] Child[6] native='Inventory' gc='avatar.base.Bank5'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] WriteGoSendPlayer: Writing character ID=2 with DFC format
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1648b (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:920)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=2, NativeClass='Player', GCClass='Player', Props=1, Children=2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Player' -> 0x14FA6292
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=5, NativeClass='Avatar', GCClass='avatar.classes.FighterFemale', Props=20, Children=8
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Avatar' -> 0xF2B1E064
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=6, NativeClass='Modifiers', GCClass='Modifiers', Props=0, Children=0
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Modifiers' -> 0x09C26F07
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'Modifiers' -> 0x09C26F07
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=7, NativeClass='Manipulators', GCClass='Manipulators', Props=0, Children=0
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Manipulators' -> 0xCA2BC0C4
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'Manipulators' -> 0xCA2BC0C4
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=8, NativeClass='UnitBehavior', GCClass='avatar.base.UnitBehavior', Props=0, Children=0
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'UnitBehavior' -> 0x400ED175
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'avatar.base.UnitBehavior' -> 0xD72C9E4B
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=9, NativeClass='Skills', GCClass='avatar.base.skills', Props=0, Children=0
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Skills' -> 0x1BEBF097
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'avatar.base.skills' -> 0x81BE54ED
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=10, NativeClass='Equipment', GCClass='avatar.base.Equipment', Props=0, Children=1
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'Equipment' -> 0x5BB7BF9D
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=11, NativeClass='MeleeWeapon', GCClass='items.pal.1HMacePAL.Normal001', Props=2, Children=0
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'MeleeWeapon' -> 0x22318197
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'items.pal.1HMacePAL.Normal001' -> 0x0998F8F4
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] GCClass hash: 'avatar.base.Equipment' -> 0xFF4ECC33
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] Writing DFC object: ID=12, NativeClass='UnitContainer', GCClass='UnitContainer', Props=0, Children=7
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int)
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[GCObject] NativeClass hash: 'UnitContainer' -> 0xE9AB2A48
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60)
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921)
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection)
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