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October 9, 2025 03:52
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ono path[0] = 'C:/UnityProjects/Dungeon Runners2_old/Build/Dungeon Runners2_Data/Managed' | |
Mono config path = 'C:/UnityProjects/Dungeon Runners2_old/Build/MonoBleedingEdge/etc' | |
Starting managed debugger on port 56868 | |
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56868 | |
Found 1 interfaces on host : 0) 10.0.0.140 | |
Player connection [23624] Target information: | |
Player connection [23624] * "[IP] 10.0.0.140 [Port] 55000 [Flags] 2 [Guid] 994044868 [EditorId] 2986849790 [Version] 1048832 [Id] WindowsPlayer(2,GameDev) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Dungeon Runners2" | |
Player connection [23624] Started UDP target info broadcast (1) on [225.0.0.222:54997]. | |
Input System module state changed to: Initialized. | |
[PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. | |
Initialize engine version: 2022.3.62f1 (4af31df58517) | |
[Subsystems] Discovering subsystems at path C:/UnityProjects/Dungeon Runners2_old/Build/Dungeon Runners2_Data/UnitySubsystems | |
Forcing GfxDevice: Null | |
GfxDevice: creating device client; threaded=0; jobified=0 | |
NullGfxDevice: | |
Version: NULL 1.0 [1.0] | |
Renderer: Null Device | |
Vendor: Unity Technologies | |
Begin MonoManager ReloadAssembly | |
- Loaded All Assemblies, in 0.989 seconds | |
- Finished resetting the current domain, in 0.001 seconds | |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. | |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
[PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. | |
UnloadTime: 0.433100 ms | |
[Boot] Starting Auth on 0.0.0.0:2110 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x000002031534ebe3 (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:18) | |
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start () | |
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke | |
0x00007ff9edaf67cd (UnityPlayer) | |
0x00007ff9edada38c (UnityPlayer) | |
0x00007ff9edad0a7d (UnityPlayer) | |
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0x00007ff9ed5eab8a (UnityPlayer) | |
0x00007ff9ed5eef3a (UnityPlayer) | |
0x00007ff9edb762af (UnityPlayer) | |
0x00007ff9edb74e9b (UnityPlayer) | |
0x00007ff9edb7b445 (UnityPlayer) | |
0x00007ff9edb7d5bb (UnityPlayer) UnityMain | |
0x00007ff6901111f2 (Dungeon Runners2) | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INIT] DFC Active Version set to 0x2D (45) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020375377423 (Mono JIT Code) Server.Game.GameServer:.ctor (string,int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:226) | |
0x000002031534ec8b (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:21) | |
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start () | |
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke | |
0x00007ff9edaf67cd (UnityPlayer) | |
0x00007ff9edada38c (UnityPlayer) | |
0x00007ff9edad0a7d (UnityPlayer) | |
0x00007ff9edad0b09 (UnityPlayer) | |
0x00007ff9edacd91a (UnityPlayer) | |
0x00007ff9ed2a7974 (UnityPlayer) | |
0x00007ff9ed603767 (UnityPlayer) | |
0x00007ff9ed5eaab9 (UnityPlayer) | |
0x00007ff9ed5eab8a (UnityPlayer) | |
0x00007ff9ed5eef3a (UnityPlayer) | |
0x00007ff9edb762af (UnityPlayer) | |
0x00007ff9edb74e9b (UnityPlayer) | |
0x00007ff9edb7b445 (UnityPlayer) | |
0x00007ff9edb7d5bb (UnityPlayer) UnityMain | |
0x00007ff6901111f2 (Dungeon Runners2) | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Boot] Starting Game on 0.0.0.0:2603 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x000002031534eda3 (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:22) | |
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start () | |
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke | |
0x00007ff9edaf67cd (UnityPlayer) | |
0x00007ff9edada38c (UnityPlayer) | |
0x00007ff9edad0a7d (UnityPlayer) | |
0x00007ff9edad0b09 (UnityPlayer) | |
0x00007ff9edacd91a (UnityPlayer) | |
0x00007ff9ed2a7974 (UnityPlayer) | |
0x00007ff9ed603767 (UnityPlayer) | |
0x00007ff9ed5eaab9 (UnityPlayer) | |
0x00007ff9ed5eab8a (UnityPlayer) | |
0x00007ff9ed5eef3a (UnityPlayer) | |
0x00007ff9edb762af (UnityPlayer) | |
0x00007ff9edb74e9b (UnityPlayer) | |
0x00007ff9edb7b445 (UnityPlayer) | |
0x00007ff9edb7d5bb (UnityPlayer) UnityMain | |
0x00007ff6901111f2 (Dungeon Runners2) | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#9f9>[Game]</color> Listening on 0.0.0.0:2603 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203779919f3 (Mono JIT Code) Server.Game.GameServer:RunAsync () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:231) | |
0x000002031534eeab (Mono JIT Code) ServerBootstrap/<Start>d__0:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Bootstrap/ServerBootstrap.cs:24) | |
0x000002031534e1e2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x000002031534d29b (Mono JIT Code) ServerBootstrap:Start () | |
0x000002031534a698 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f204d37c (mono-2.0-bdwgc) mono_runtime_invoke | |
0x00007ff9edaf67cd (UnityPlayer) | |
0x00007ff9edada38c (UnityPlayer) | |
0x00007ff9edad0a7d (UnityPlayer) | |
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0x00007ff9ed2a7974 (UnityPlayer) | |
0x00007ff9ed603767 (UnityPlayer) | |
0x00007ff9ed5eaab9 (UnityPlayer) | |
0x00007ff9ed5eab8a (UnityPlayer) | |
0x00007ff9ed5eef3a (UnityPlayer) | |
0x00007ff9edb762af (UnityPlayer) | |
0x00007ff9edb74e9b (UnityPlayer) | |
0x00007ff9edb7b445 (UnityPlayer) | |
0x00007ff9edb7d5bb (UnityPlayer) UnityMain | |
0x00007ff6901111f2 (Dungeon Runners2) | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Game loop started | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203779a4ddb (Mono JIT Code) Server.Game.GameServer/<<StartGameLoop>b__23_0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:247) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x00000203779a4503 (Mono JIT Code) Server.Game.GameServer:<StartGameLoop>b__23_0 () | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> Connection from 10.0.0.140:63199 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f1163 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:32) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x00000203789f0c63 (Mono JIT Code) Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient) | |
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18) | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ProtocolVer v=666 keyLen=21 hex=1F 00 00 9A 02 00 00 15 5B 3B 27 2E 5D 39 34 2D 33 31 3D 3D 2D 25 26 40 21 5E 2B 5D 00 00 00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789fd7cb (Mono JIT Code) Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:137) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x00000203789f9783 (Mono JIT Code) Server.Auth.AuthServer:SendProtocolVerHandshake_PlainRepoFrame (System.Net.Sockets.NetworkStream) | |
0x00000203789f13c3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:44) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x00000203789f0c63 (Mono JIT Code) Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient) | |
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18) | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x00 bodyLen=39 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f25e3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:61) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x03 encHex=12 00 92 CC 57 CE 48 C0 4B 7D 92 CC 57 CE 48 C0 4B 7D | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
0x00000203789f2ba3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:76) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> LoginOk accountId=598734 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f2f8b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:77) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
0x0000020378a2b94b (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:164) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a2b2bb (Mono JIT Code) Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint) | |
0x00000203789f3043 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:80) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a2be33 (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:165) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx 127.0.0.1:2603 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f3413 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:81) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2bf6b (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:166) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x05 bodyLen=15 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f25e3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:61) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
0x0000020378a2b94b (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:164) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a2b2bb (Mono JIT Code) Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint) | |
0x00000203789f350b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:87) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a2be33 (Mono JIT Code) Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:165) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x02 bodyLen=15 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f25e3 (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:61) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x07 encHex=1A 00 71 2D C0 A3 0D 5E D5 D0 0F C0 E7 6C 47 63 56 BA F8 5C 86 F5 F9 46 C4 AB | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a25f3b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:144) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a25a5b (Mono JIT Code) Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
0x00000203789f3d4b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:107) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> PlayOk sid=0 token=0xF0FCAE7C | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x00000203789f428b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:108) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a2634b (Mono JIT Code) Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:146) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x0000020378a3114d (Mono JIT Code) UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:192) | |
0x00000203789f1b7b (Mono JIT Code) Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:50) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a143db (Mono JIT Code) Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Auth/AuthServer.cs:198) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
<color=#9f9>[Game]</color> Connection from 127.0.0.1:63200 (ID=2) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a34ec3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:267) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18) | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 connected to gameserver | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3524b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:275) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18) | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Using improved stream protocol | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3531b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:276) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18) | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Reading data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a34983 (Mono JIT Code) Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
0x00000203789f09fc (Mono JIT Code) Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/Net/NetServer.cs:18) | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Read 250 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35adb (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:287) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Data: 0A-DD-7B-00-F2-00-00-00-00-00-00-2F-01-00-00-78-9C-6D-8E-C1-4A-C3-40-10-86-EB-75-9E-22-47-3D-D8-AE-43-12-DA-85-3D-48-13-A5-60-55-42-AA-42-2D-B2-34-C3-76-31-9D-0D-9B-14-2D-F8-4C-3E-9B-0F-D0-83-5B-8C-27-BD-CD-FF-FD-FF-C0-77-F2-F1-79-F8-5A-5E-36-4D-6D-D7-BA-B3-8E-57-90-3F-E5-2A-93-CF-D9-8E-0D-39-7E-29-76-CC-E4-DB-DF-DC-C7-21-BD-13-3C-84-23-BC-28-31-4C-D3-14-EE-BD-5B-53-DB-46-B3-4A-E1-04-71-0C-53-AF-DB-8D-65-13-95-1B-4F-BA-3A-16-49-3A-41-78-74-BE-AE-54-E9-DE-38-BA-5E-CC-32-25-A0-B4-5B-52-17-62-24-C6-23-14-98-9C-23-CA-38-96-18-CB-04-11-6E-9C-B9-B2-35-DD-EA-B0-F9-C7-AB-76-E6-8F-5C-60-00-CB-DC-7B-E7-E7-41-49-1B-5A-C1-B4-B6-C4-5D-CE-9D-ED-F6-73-CD-81-79-29-9B-1F-E7-7E-14-E5-45-71-57-C8-68-C1-AF-7C-B4-DB-F6-B8-DB-37-74-2A-CE-60-30-F8-06-31-84-67-91 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35c0b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:288) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - First 8 bytes: 0A-DD-7B-00-F2-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35e43 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:291) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessReceivedData: Processing 250 bytes for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3aa03 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:314) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Processing 250 bytes for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c093 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:380) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][ReadPacket-Client2] Length=250, Preview: 0A-DD-7B-00-F2-00-00-00-00-00-00-2F-01-00-00-78-9C-6D-8E-C1-4A-C3-40-10-86-EB-75-9E-22-47-3D-D8-AE-43-12-DA-85-3D-48-13-A5-60-55-42-AA-42-2D-B2-34-C3 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378a3c1ab (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:381) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Message type 0x0A for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c56b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:391) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Login name = '' (authenticated: False) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c6db (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:392) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Handling Compressed A (zlib3) message for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3cb03 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:404) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleCompressedA: Starting for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3eefb (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:429) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleCompressedA: Remaining bytes: 249 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3efe3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:430) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a4dcb3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:635) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][A-Lane-00] Length=303, Preview: 01-7C-AE-FC-F0-5B-41-70-70-6C-69-63-61-74-69-6F-6E-5D-0A-45-58-45-3D-44-3A-5C-44-75-6E-67-65-6F-6E-5F-52-75-6E-6E-65-72-73-5C-44-75-6E-67-65-6F-6E-52 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378a4dda3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:636) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a4deb3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:637) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleInitialLogin: ENTRY client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a60603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:689) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleInitialLogin: SUCCESS user 'tom' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a60c3b (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:708) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004271_msg10_auth_ack_initial.unity.fullframe.bin (9 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195) | |
0x0000020378a65493 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3178) | |
0x0000020378a13bb2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a64aab (Mono JIT Code) Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string) | |
0x0000020378a60dfb (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:712) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC fullframe 0x67382143 (len=9) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004289_msg10_auth_ack_initial.fullframe.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196) | |
0x0000020378a65493 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3178) | |
0x0000020378a13bb2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a64aab (Mono JIT Code) Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string) | |
0x0000020378a60dfb (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:712) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] msg10_auth_ack_initial fullframe head(9): 10 DD 7B 00 01 00 00 0A 03 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202) | |
0x0000020378a65493 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3178) | |
0x0000020378a13bb2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a64aab (Mono JIT Code) Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string) | |
0x0000020378a60dfb (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:712) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a60253 (Mono JIT Code) Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a4df9b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:642) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a4d8cb (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
0x0000020378a3fae3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:475) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3ebc3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cb5b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:405) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Wire][0x10] Sent peer=0x007BDD bodyLen(u24)=1 ch=0x0A total=9 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a65a6b (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3181) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004306_advance_a03.unity.uncompressed.bin (4 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a912fb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:613) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC uncompressed 0xA2BF8AA2 (len=4) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004310_advance_a03.uncompressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a9135b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:614) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004313_advance_a03.unity.compressed.bin (12 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a914eb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:616) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC compressed 0xAF0130B6 (len=12) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004316_advance_a03.compressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a9154b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:617) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004320_advance_a03.unity.fullframe.bin (27 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC fullframe 0x760B54F0 (len=27) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004322_advance_a03.fullframe.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] advance_a03 fullframe head(27): 0A DD 7B 00 13 00 00 00 00 03 00 04 00 00 00 78 9C DB B2 79 13 03 00 06 51 02 1A | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a612b3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:721) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x000002037899e43b (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:TrySetResult (TResult_REF) | |
0x0000020378a1be63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<TResult_REF>:SetResult (TResult_REF) | |
0x0000020378a65c13 (Mono JIT Code) Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3183) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004335_nudge_a02.unity.uncompressed.bin (0 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a912fb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:613) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC uncompressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004337_nudge_a02.uncompressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a9135b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:614) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004340_nudge_a02.unity.compressed.bin (0 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a914eb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:616) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC compressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004343_nudge_a02.compressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a9154b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:617) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004346_nudge_a02.unity.fullframe.bin (15 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC fullframe 0x9A905D7A (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004349_nudge_a02.fullframe.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] nudge_a02 fullframe head(15): 0A DD 7B 00 07 00 00 00 00 02 00 00 00 00 00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378a61603 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:724) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] StartCharacterFlow: client 2 (tom) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a997fb (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:813) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a99333 (Mono JIT Code) Server.Game.GameServer:StartCharacterFlow (Server.Game.GameServer/RRConnection) | |
0x0000020378a61bab (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:727) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Wire] WaitForPeer24: got peer=0x007BDD after 0ms | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a9c5fb (Mono JIT Code) Server.Game.GameServer/<WaitForPeer24>d__49:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1213) | |
0x0000020378a9c18b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<WaitForPeer24>d__49> (Server.Game.GameServer/<WaitForPeer24>d__49&) | |
0x0000020378a9be1b (Mono JIT Code) Server.Game.GameServer:WaitForPeer24 (Server.Game.GameServer/RRConnection,int,int) | |
0x0000020378a9b38b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1225) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterConnectedResponse: *** ENTRY (DFC-style) *** For client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b001a3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:840) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterConnectedResponse: Created character list for tom | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0047b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:848) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Creating new player: tom | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b03d13 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:243) | |
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Created player with 41 bytes extra data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b047b3 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:277) | |
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000002 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0084b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:859) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Creating new player: tom | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b03d13 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:243) | |
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Created player with 41 bytes extra data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b047b3 (Mono JIT Code) Server.Game.Objects:NewPlayer (string) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:277) | |
0x0000020378b0064b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:856) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000004 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0084b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:859) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[SEND][inner][4/0] 04-00 (len=2) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b00deb (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:874) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[SEND][E][prep] 4/0 using peer=0x007BDD dest=0x01 sub=0x0F innerLen=2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b00f6b (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:875) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004513_char_connected.unity.uncompressed.bin (2 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378b0853b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:567) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC uncompressed 0x25B5D7FB (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004516_char_connected.uncompressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378b0859b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:568) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004521_char_connected.unity.compressed.bin (10 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378b08703 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:570) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC compressed 0x24ED8D60 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004525_char_connected.compressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378b08763 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:571) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035004527_char_connected.unity.fullframe.bin (30 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378b087c3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:572) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC fullframe 0x636DAF9C (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035004531_char_connected.fullframe.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378b08823 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:573) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b00fd3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:877) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9e923 (Mono JIT Code) Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
0x0000020378a9b65b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1228) | |
0x0000020378a9b10b (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
0x0000020378a9aa4b (Mono JIT Code) Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
0x0000020378a99b0b (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:817) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterConnectedResponse: *** SUCCESS *** Sent DFC-compatible 4/0 (E-lane) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b012b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:878) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Reading data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a3b823 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:337) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a3de03 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:425) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a3fed3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:476) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a4f9e3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:685) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a61fc3 (Mono JIT Code) Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:728) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a9a0cb (Mono JIT Code) Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:836) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378b0ac03 (Mono JIT Code) System.Threading.Tasks.Task`1<bool>:TrySetResult (bool) | |
0x0000020378a9cefb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:SetResult (bool) | |
0x0000020378a9ba2b (Mono JIT Code) Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1230) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b015fb (Mono JIT Code) Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:885) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Read 60 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35adb (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:287) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-00-00-00-0A-00-05 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35c0b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:288) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35e43 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:291) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessReceivedData: Processing 60 bytes for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3aa03 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:314) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Processing 60 bytes for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c093 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:380) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][ReadPacket-Client2] Length=60, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378a3c1ab (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:381) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c56b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:391) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c6db (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:392) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3ceeb (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:408) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleCompressedE: (zlib1) remaining=59 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0ce13 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3073) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=3 Type=0x00 *** | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0e5b3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3129) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][E-Lane-Channel3-Type00] Length=2, Preview: 03-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378b0e6f3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3130) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleChannelMessage: *** RECEIVED Channel=3 Type=0x00 from Client 2 *** | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b10413 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:736) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][Channel3-Type00] Length=2, Preview: 03-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378b10553 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:737) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Unhandled channel 3 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x0000020378a3114d (Mono JIT Code) UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:192) | |
0x0000020378b12a53 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:804) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Data: 03-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x0000020378a3114d (Mono JIT Code) UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:192) | |
0x0000020378b12b03 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:805) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Reading data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Read 30 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35adb (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:287) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35c0b (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:288) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35e43 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:291) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessReceivedData: Processing 30 bytes for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3aa03 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:314) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Processing 30 bytes for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c093 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:380) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378a3c1ab (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:381) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c56b (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:391) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3c6db (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:392) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3ceeb (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:408) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleCompressedE: (zlib1) remaining=29 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0ce13 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3073) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=4 Type=0x03 *** | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b0e5b3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3129) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][E-Lane-Channel4-Type03] Length=2, Preview: 04-03 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378b0e6f3 (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3130) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleChannelMessage: *** RECEIVED Channel=4 Type=0x03 from Client 2 *** | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b10413 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:736) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[INCOMING][Channel4-Type03] Length=2, Preview: 04-03 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a3e26b (Mono JIT Code) Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:343) | |
0x0000020378b10553 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:737) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterList: *** ENTRY *** DFC format with djb2 hashes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b134cb (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:956) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterList: *** FOUND CHARACTERS *** Count: 2 for tom | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b13813 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:966) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterList: *** WRITING DFC CHARACTERS *** Processing 2 characters | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b13c43 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:980) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterList: *** CHARACTER 1 *** ID: 2, Writing DFC character data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b13e63 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:985) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] SendCharacterList: *** CHARACTER 1 *** wrote ID=2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1405b (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:990) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Creating avatar with COMPLETE children tree matching Python | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16b4b (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:284) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding Modifiers | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18603 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:317) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding Manipulators | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b186c3 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:320) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding UnitBehavior | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18783 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:323) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding Skills | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18843 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:326) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding Equipment with MeleeWeapon child | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18903 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:329) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding UnitContainer with 7 children | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b189c3 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:332) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Creating UnitContainer with EXACTLY 7 children (Python parity) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1a393 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:430) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 1: Inventory | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1a583 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:440) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 2: TradeInventory | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1a7ab (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:449) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 3: Bank1 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1a9eb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:458) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 4: Bank2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1ac33 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:467) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 5: Bank3 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1ae7b (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:476) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 6: Bank4 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1b0c3 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:485) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding child 7: Bank5 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1b30b (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:494) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] Adding Manipulator as extraData (matches GO server) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1b553 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:504) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=20, NativeClass='Manipulator', GCClass='Manipulator', Props=0, Children=0 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1b7cb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:515) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Manipulator' -> 0xF69C7A31 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1b7cb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:515) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'Manipulator' -> 0xF69C7A31 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1b7cb (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:515) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[UnitContainer] Manipulator ExtraData LENGTH: 22 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1b8d3 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:517) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[UnitContainer] Manipulator ExtraData HEX: 2D-31-7A-9C-F6-14-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1b983 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:518) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects][UnitContainer] ChildCount(final)=7, ExtraData=22 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1bb53 (Mono JIT Code) Server.Game.Objects:NewUnitContainerWithSevenChildren () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:521) | |
0x0000020378b18a03 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:333) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding AvatarMetrics | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18a83 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:335) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Adding DialogManager | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18b43 (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:338) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Objects] Created avatar with 8 children in Python-matching order | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b18cdb (Mono JIT Code) Server.Game.Objects:LoadAvatar () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:341) | |
0x0000020378b15b03 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:896) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] ChildCount(before)=7 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b15fd3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:909) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[0] native='Inventory' gc='avatar.base.Inventory' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[1] native='Inventory' gc='avatar.base.TradeInventory' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[2] native='Inventory' gc='avatar.base.Bank' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[3] native='Inventory' gc='avatar.base.Bank2' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[4] native='Inventory' gc='avatar.base.Bank3' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[5] native='Inventory' gc='avatar.base.Bank4' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DFC][UnitContainer] Child[6] native='Inventory' gc='avatar.base.Bank5' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b16263 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:915) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] WriteGoSendPlayer: Writing character ID=2 with DFC format | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1648b (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:920) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=2, NativeClass='Player', GCClass='Player', Props=1, Children=2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Player' -> 0x14FA6292 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=5, NativeClass='Avatar', GCClass='avatar.classes.FighterFemale', Props=20, Children=8 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Avatar' -> 0xF2B1E064 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=6, NativeClass='Modifiers', GCClass='Modifiers', Props=0, Children=0 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Modifiers' -> 0x09C26F07 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'Modifiers' -> 0x09C26F07 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=7, NativeClass='Manipulators', GCClass='Manipulators', Props=0, Children=0 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Manipulators' -> 0xCA2BC0C4 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'Manipulators' -> 0xCA2BC0C4 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=8, NativeClass='UnitBehavior', GCClass='avatar.base.UnitBehavior', Props=0, Children=0 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'UnitBehavior' -> 0x400ED175 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'avatar.base.UnitBehavior' -> 0xD72C9E4B | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=9, NativeClass='Skills', GCClass='avatar.base.skills', Props=0, Children=0 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Skills' -> 0x1BEBF097 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'avatar.base.skills' -> 0x81BE54ED | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=10, NativeClass='Equipment', GCClass='avatar.base.Equipment', Props=0, Children=1 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'Equipment' -> 0x5BB7BF9D | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=11, NativeClass='MeleeWeapon', GCClass='items.pal.1HMacePAL.Normal001', Props=2, Children=0 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'MeleeWeapon' -> 0x22318197 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'items.pal.1HMacePAL.Normal001' -> 0x0998F8F4 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] GCClass hash: 'avatar.base.Equipment' -> 0xFF4ECC33 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c8d3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:66) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] Writing DFC object: ID=12, NativeClass='UnitContainer', GCClass='UnitContainer', Props=0, Children=7 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c093 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:38) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
0x0000020378b10ed3 (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:756) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0f373 (Mono JIT Code) Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0ec7b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3143) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0e0f3 (Mono JIT Code) Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378b0d9c3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3114) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b0cae3 (Mono JIT Code) Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
0x0000020378a3cf43 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:409) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3bca3 (Mono JIT Code) Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a3aa9b (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:318) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a3a643 (Mono JIT Code) Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
0x0000020378a35fa3 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:294) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x0000020378a1b883 (Mono JIT Code) System.Threading.Tasks.Task`1<int>:TrySetResult (int) | |
0x0000020378a1af93 (Mono JIT Code) System.Threading.Tasks.ValueTask`1/ValueTaskSourceAsTask/<>c<int>:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a1a603 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_10 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[GCObject] NativeClass hash: 'UnitContainer' -> 0xE9AB2A48 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b1c2a3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:46) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b1c5f3 (Mono JIT Code) Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GCObject.cs:60) | |
0x0000020378b164d3 (Mono JIT Code) Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:921) | |
0x0000020378b140b3 (Mono JIT Code) Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:992) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b13223 (Mono JIT Code) Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) |
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