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October 9, 2025 03:53
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[Game] HandleZoneJoinRequest: โ [STEP 3.5] Marked tom as spawned in _spawnedPlayers (BEFORE queueing) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2da1b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1597) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 4] โญ Calling QueuePlayerSpawnOperations โญ | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2da63 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1600) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: *** STARTING *** for tom | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd1afb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1647) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: Found player ID=2, avatar ID=5 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd217b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1660) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: Reassigned IDs - Player=000A, Avatar=000B | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd2333 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1665) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: ๐ QUEUE STATE CHECK - About to queue 13 operations | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd242b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1670) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: ๐ Background loop should NOT be running yet! | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd2473 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1671) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: ๐ Starting to enqueue operations... | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd24bb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1672) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x01 len=33, Queue now has 1 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd2763 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1682) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 1: Create Avatar (ID=000B, 33 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd2923 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1684) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x01 len=11, Queue now has 2 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd2bb3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1692) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 2: Create Player (ID=000A, 11 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd2d7b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1694) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x02 len=48, Queue now has 3 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd3233 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1713) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 3: Init Player (Name=tom, 48 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd33c3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1715) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: Component check - Manipulators=True, Equipment=True, QuestManager=False, DialogManager=False, UnitContainer=True, Modifiers=True, Skills=True, UnitBehavior=True | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd4a83 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1727) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x32 len=21, Queue now has 4 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd4e7b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1744) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 4: Create Manipulators (ID=000D, 21 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd504b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1746) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x32 len=30, Queue now has 5 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd5463 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1760) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 5: Create Equipment (ID=0010, 30 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd5633 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1762) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x32 len=109, Queue now has 6 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd6ec3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1847) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 6: Create UnitContainer (ID=0012, 109 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd7093 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1849) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x32 len=26, Queue now has 7 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd7543 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1865) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 7: Create Modifiers (ID=000C, 26 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd771b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1867) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x32 len=60, Queue now has 8 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd7c8b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1885) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 8: Create Skills (ID=000F, 60 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd7e63 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1887) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DEBUG] UnitBehavior.GCClass = 'avatar.base.UnitBehavior' (length: 24) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd801b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1893) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DEBUG] UnitBehavior.NativeClass = 'UnitBehavior' | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd80eb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1894) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x32 len=43, Queue now has 9 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd86ab (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1911) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 9: Create UnitBehavior (ID=000E, 43 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd8883 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1913) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x02 len=70, Queue now has 10 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd92db (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1952) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queued operation 10: Init Avatar (ID=000B, 70 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd94a3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1954) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x46 len=1, Queue now has 11 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd95eb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1959) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] โญ Queued operation 11: EndStreamConnected (0x46) - THIS IS MESSAGE 385! (1 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd9743 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1961) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โญ Enqueued: opcode=0x06 len=1, Queue now has 12 messages, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37) | |
0x0000020378bd988b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1966) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] โญ Queued operation 12: EndStream (0x06) - Stream terminator (1 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd99e3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1968) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] โ โ โ QueuePlayerSpawnOperations: COMPLETE - Queued 12 total operations for tom | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd9ae3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1970) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Queue now contains 12 messages ready for immediate processing | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd9b9b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1971) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: โ โ โ COMPLETE - Queued 12 total operations | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd9c53 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1974) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] QueuePlayerSpawnOperations: ๐ Background loop should STILL not be running! | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378bd9c9b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1975) | |
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: โ [STEP 4] QueuePlayerSpawnOperations completed - All 834 bytes queued | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2dafb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1602) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 5] โญโญโญ PROCESSING IMMEDIATELY (no background loop running = no race!) โญโญโญ | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2db43 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1605) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 5] โฐ Current time: 23:50:10.212 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2dc33 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1606) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 5] Calling ProcessImmediately to send all queued spawn operations... | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2dc7b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1607) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessImmediately: Called, IsRunning=False | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0add3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:100) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] โญโญโญ ProcessTick: Queue has 12 messages! | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bd5b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:123) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 0: 33 bytes, starts with: 01-0B-00-FF-61-76-61-74-61-72-2E-63-6C-61-73-73-65-73-2E-46 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 1: 11 bytes, starts with: 01-0A-00-FF-50-6C-61-79-65-72-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 2: 48 bytes, starts with: 02-0A-00-74-6F-6D-00-00-00-00-00-00-00-00-00-FF-01-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 3: 21 bytes, starts with: 32-0B-00-0D-00-FF-6D-61-6E-69-70-75-6C-61-74-6F-72-73-00-01 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 4: 30 bytes, starts with: 32-0B-00-10-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-65-71 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
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0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 5: 109 bytes, starts with: 32-0B-00-12-00-FF-55-6E-69-74-43-6F-6E-74-61-69-6E-65-72-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 6: 26 bytes, starts with: 32-0B-00-0C-00-FF-6D-6F-64-69-66-69-65-72-73-00-01-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 7: 60 bytes, starts with: 32-0B-00-0F-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-73-6B | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 8: 43 bytes, starts with: 32-0B-00-0E-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-75-6E | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 9: 70 bytes, starts with: 02-0B-00-04-00-60-09-00-00-60-09-00-00-00-00-00-00-00-00-00 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 10: 1 bytes, starts with: 46 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-DIAGNOSTIC] Message 11: 1 bytes, starts with: 06 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
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0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โ ProcessTick: Grabbed 12 messages from queue, queue now empty | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c4e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:132) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] Processing 12 messages in tick | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c6a3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:135) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] Added BeginStream (0x07) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0c7f3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:139) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 33 bytes, first 4: 01-0B-00-FF | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 1: 33 bytes, running total: 33 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 11 bytes, first 4: 01-0A-00-FF | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 2: 11 bytes, running total: 44 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 48 bytes, first 4: 02-0A-00-74 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 3: 48 bytes, running total: 92 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 21 bytes, first 4: 32-0B-00-0D | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 4: 21 bytes, running total: 113 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 30 bytes, first 4: 32-0B-00-10 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 5: 30 bytes, running total: 143 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 109 bytes, first 4: 32-0B-00-12 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 6: 109 bytes, running total: 252 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 26 bytes, first 4: 32-0B-00-0C | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 7: 26 bytes, running total: 278 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 60 bytes, first 4: 32-0B-00-0F | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 8: 60 bytes, running total: 338 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 43 bytes, first 4: 32-0B-00-0E | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 9: 43 bytes, running total: 381 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-WRITE] Writing message 70 bytes, first 4: 02-0B-00-04 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Operation 10: 70 bytes, running total: 451 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
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[MessageQueue-WRITE] Writing message 1 bytes, first 4: 46 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
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0x00007ff9ecba2eea (UnityPlayer) | |
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
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[MessageQueue-SIZE] Operation 11: 1 bytes, running total: 452 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
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0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
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0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
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[MessageQueue-WRITE] Writing message 1 bytes, first 4: 06 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
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0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
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[MessageQueue-SIZE] Operation 12: 1 bytes, running total: 453 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
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0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Total operations: 453 bytes (should be 834) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0d10b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:156) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] โ WRONG OPERATIONS SIZE! Expected 834, got 453 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x0000020378c119fa (Mono JIT Code) UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:130) | |
0x0000020378c0d253 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:159) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] โ Only processed 12 operations when we should have had 13! | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x0000020378c119fa (Mono JIT Code) UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:130) | |
0x0000020378c0d323 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:160) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] Added EndStreamConnected (0x46) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0d3f3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:164) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] Sending batch: 455 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0d553 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:167) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] Final packet: 455 bytes (should be 837) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0d623 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:169) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue-SIZE] โ WRONG FINAL SIZE! Expected 837, got 455 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x0000020378c119fa (Mono JIT Code) UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:130) | |
0x0000020378c0d77b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:172) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010371_entity_batch_with_spawn.unity.uncompressed.bin (455 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a912fb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:613) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC uncompressed 0x9E08E1AC (len=455) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010374_entity_batch_with_spawn.uncompressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a9135b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:614) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010376_entity_batch_with_spawn.unity.compressed.bin (262 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a914eb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:616) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC compressed 0x391D0800 (len=262) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010379_entity_batch_with_spawn.compressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a9154b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:617) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010382_entity_batch_with_spawn.unity.fullframe.bin (277 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC fullframe 0x0CA11289 (len=277) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010386_entity_batch_with_spawn.fullframe.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] entity_batch_with_spawn fullframe head(32): 0A DD 7B 00 0D 01 00 00 01 0F 00 C7 01 00 00 78 9C 5D 4F C1 4E C3 30 0C 75 56 C4 44 BB 0E C4 87 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202) | |
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string) | |
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately () | |
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessImmediately: Completed | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0b093 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:102) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 5] โฐ Spawn sent at: 23:50:10.393 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2e0d3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1611) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: โ โ โ [STEP 5] SPAWN DATA SENT ON A-LANE! Client should receive message 385! | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2e11b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1612) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] โ Background loop STARTED | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c135cb (Mono JIT Code) Server.Game.MessageQueue:Start () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:52) | |
0x0000020378b2e1f3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1615) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: BACKGROUND LOOP STARTED | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c14333 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:74) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c14073 (Mono JIT Code) Server.Game.MessageQueue:ProcessLoop () | |
0x0000020378c13a9b (Mono JIT Code) Server.Game.MessageQueue/<<Start>b__9_0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:51) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c13853 (Mono JIT Code) Server.Game.MessageQueue:<Start>b__9_0 () | |
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke () | |
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute () | |
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) | |
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) | |
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: โ [STEP 5.5] Background loop NOW STARTED for future messages | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2e23b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1616) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 6] Waiting 200ms before sending final Zone/8... | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2e283 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1619) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #1 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #2 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #3 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #4 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #5 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #6 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #7 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #8 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #9 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #10 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #11 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #12 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #13 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 6] Building final Zone Ready message (13/8)... | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2e593 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1622) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #14 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: [STEP 6] Sending Zone/8 (spawn complete) - 2 bytes | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2e7d3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1627) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010615_zone_ready_final_13_8.unity.uncompressed.bin (2 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378b0853b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:567) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC uncompressed 0xFAACE480 (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010620_zone_ready_final_13_8.uncompressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378b0859b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:568) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010624_zone_ready_final_13_8.unity.compressed.bin (10 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378b08703 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:570) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC compressed 0xBDE2EC6F (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010626_zone_ready_final_13_8.compressed.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378b08763 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:571) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #15 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010628_zone_ready_final_13_8.unity.fullframe.bin (30 bytes) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178) | |
0x0000020378b087c3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:572) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[DUMP] CRC fullframe 0xFA62CE93 (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010633_zone_ready_final_13_8.fullframe.crc32.txt | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188) | |
0x0000020378b08823 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:573) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: โ [STEP 6] Zone/8 (final ready) sent successfully | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2eb53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1629) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: โญโญโญ SEQUENCE COMPLETE โญโญโญ | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2eb9b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1632) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: Summary: | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ebe3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1633) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Sent 13/1 (Zone Ready) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ec2b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1634) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #16 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Sent 13/5 (Instance Count) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ec73 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1635) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Waited 500ms for client State 115 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ecbb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1636) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Queued all 834 bytes WITHOUT background loop running | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ed03 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1637) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Sent A-lane spawn data with message 385 (no race condition!) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ed4b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1638) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Started background loop for future messages | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2ed93 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1639) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: - Sent 13/8 (Final Ready) | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2eddb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1640) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #17 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: Player tom should now be spawned in the world! | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2eeb3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1641) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneJoinRequest: ==================== EXIT ==================== | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2eefb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1642) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneChannelMessages: HandleZoneJoinRequest completed | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2abc3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1400) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b2f093 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1643) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] HandleZoneChannelMessages: *** FINISHED *** Processing Zone/6 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378b2b06b (Mono JIT Code) Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1427) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b2f093 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1643) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[Game] Client 2 - Reading data | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a3b823 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:337) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378a3de03 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:425) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b0ddb3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3115) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b0f01b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3144) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b12c2b (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:808) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b2b17b (Mono JIT Code) Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1428) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b2f093 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1643) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) | |
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object) | |
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool) | |
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs) | |
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal () | |
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult) | |
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #18 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #19 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #20 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #21 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #22 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #23 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #24 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #25 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #26 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #27 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #28 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #29 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #30 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #31 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #32 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #33 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #34 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #35 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #36 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #37 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #38 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #39 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #40 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #41 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #42 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #43 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #44 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #45 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #46 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #47 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #48 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #49 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #50 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #51 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #52 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #53 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () |
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