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Created October 9, 2025 03:53
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[Game] HandleZoneJoinRequest: โœ… [STEP 3.5] Marked tom as spawned in _spawnedPlayers (BEFORE queueing)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2da1b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1597)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 4] โญ Calling QueuePlayerSpawnOperations โญ
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2da63 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1600)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: *** STARTING *** for tom
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd1afb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1647)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: Found player ID=2, avatar ID=5
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd217b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1660)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: Reassigned IDs - Player=000A, Avatar=000B
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd2333 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1665)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: ๐Ÿ” QUEUE STATE CHECK - About to queue 13 operations
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd242b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1670)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: ๐Ÿ” Background loop should NOT be running yet!
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd2473 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1671)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: ๐Ÿ” Starting to enqueue operations...
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd24bb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1672)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x01 len=33, Queue now has 1 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd2763 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1682)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 1: Create Avatar (ID=000B, 33 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd2923 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1684)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x01 len=11, Queue now has 2 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd2bb3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1692)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 2: Create Player (ID=000A, 11 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd2d7b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1694)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x02 len=48, Queue now has 3 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd3233 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1713)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 3: Init Player (Name=tom, 48 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd33c3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1715)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: Component check - Manipulators=True, Equipment=True, QuestManager=False, DialogManager=False, UnitContainer=True, Modifiers=True, Skills=True, UnitBehavior=True
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd4a83 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1727)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x32 len=21, Queue now has 4 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd4e7b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1744)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 4: Create Manipulators (ID=000D, 21 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd504b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1746)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x32 len=30, Queue now has 5 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd5463 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1760)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 5: Create Equipment (ID=0010, 30 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd5633 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1762)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x32 len=109, Queue now has 6 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd6ec3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1847)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 6: Create UnitContainer (ID=0012, 109 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd7093 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1849)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x32 len=26, Queue now has 7 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd7543 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1865)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 7: Create Modifiers (ID=000C, 26 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd771b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1867)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x32 len=60, Queue now has 8 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd7c8b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1885)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 8: Create Skills (ID=000F, 60 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd7e63 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1887)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DEBUG] UnitBehavior.GCClass = 'avatar.base.UnitBehavior' (length: 24)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd801b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1893)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DEBUG] UnitBehavior.NativeClass = 'UnitBehavior'
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd80eb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1894)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x32 len=43, Queue now has 9 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd86ab (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1911)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 9: Create UnitBehavior (ID=000E, 43 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd8883 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1913)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x02 len=70, Queue now has 10 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd92db (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1952)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queued operation 10: Init Avatar (ID=000B, 70 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd94a3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1954)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x46 len=1, Queue now has 11 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd95eb (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1959)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] โญ Queued operation 11: EndStreamConnected (0x46) - THIS IS MESSAGE 385! (1 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd9743 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1961)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โญ Enqueued: opcode=0x06 len=1, Queue now has 12 messages, IsRunning=False
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bdaa7b (Mono JIT Code) Server.Game.MessageQueue:Enqueue (byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:37)
0x0000020378bd988b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1966)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] โญ Queued operation 12: EndStream (0x06) - Stream terminator (1 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd99e3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1968)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] โœ…โœ…โœ… QueuePlayerSpawnOperations: COMPLETE - Queued 12 total operations for tom
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd9ae3 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1970)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Queue now contains 12 messages ready for immediate processing
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd9b9b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1971)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: โœ…โœ…โœ… COMPLETE - Queued 12 total operations
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd9c53 (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1974)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] QueuePlayerSpawnOperations: ๐Ÿ” Background loop should STILL not be running!
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378bd9c9b (Mono JIT Code) Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1975)
0x0000020378b2dab3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1601)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: โœ… [STEP 4] QueuePlayerSpawnOperations completed - All 834 bytes queued
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2dafb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1602)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 5] โญโญโญ PROCESSING IMMEDIATELY (no background loop running = no race!) โญโญโญ
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2db43 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1605)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 5] โฐ Current time: 23:50:10.212
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2dc33 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1606)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
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[Game] HandleZoneJoinRequest: [STEP 5] Calling ProcessImmediately to send all queued spawn operations...
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2dc7b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1607)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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[MessageQueue] ๐Ÿš€ ProcessImmediately: Called, IsRunning=False
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0add3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:100)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
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[MessageQueue-DIAGNOSTIC] โญโญโญ ProcessTick: Queue has 12 messages!
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bd5b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:123)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
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0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
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0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
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0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
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[MessageQueue-DIAGNOSTIC] Message 0: 33 bytes, starts with: 01-0B-00-FF-61-76-61-74-61-72-2E-63-6C-61-73-73-65-73-2E-46
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
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0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
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0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
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0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
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[MessageQueue-DIAGNOSTIC] Message 1: 11 bytes, starts with: 01-0A-00-FF-50-6C-61-79-65-72-00
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
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0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
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[MessageQueue-DIAGNOSTIC] Message 2: 48 bytes, starts with: 02-0A-00-74-6F-6D-00-00-00-00-00-00-00-00-00-FF-01-00-00-00
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0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 3: 21 bytes, starts with: 32-0B-00-0D-00-FF-6D-61-6E-69-70-75-6C-61-74-6F-72-73-00-01
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 4: 30 bytes, starts with: 32-0B-00-10-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-65-71
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 5: 109 bytes, starts with: 32-0B-00-12-00-FF-55-6E-69-74-43-6F-6E-74-61-69-6E-65-72-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 6: 26 bytes, starts with: 32-0B-00-0C-00-FF-6D-6F-64-69-66-69-65-72-73-00-01-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
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0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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[MessageQueue-DIAGNOSTIC] Message 7: 60 bytes, starts with: 32-0B-00-0F-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-73-6B
0x00007ff9edd50f3d (UnityPlayer) UnityMain
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 8: 43 bytes, starts with: 32-0B-00-0E-00-FF-61-76-61-74-61-72-2E-62-61-73-65-2E-75-6E
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 9: 70 bytes, starts with: 02-0B-00-04-00-60-09-00-00-60-09-00-00-00-00-00-00-00-00-00
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 10: 1 bytes, starts with: 46
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-DIAGNOSTIC] Message 11: 1 bytes, starts with: 06
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c163 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:127)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
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0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
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0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โœ… ProcessTick: Grabbed 12 messages from queue, queue now empty
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c4e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:132)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] Processing 12 messages in tick
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c6a3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:135)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] Added BeginStream (0x07)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0c7f3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:139)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 33 bytes, first 4: 01-0B-00-FF
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 1: 33 bytes, running total: 33 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 11 bytes, first 4: 01-0A-00-FF
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 2: 11 bytes, running total: 44 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 48 bytes, first 4: 02-0A-00-74
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 3: 48 bytes, running total: 92 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 21 bytes, first 4: 32-0B-00-0D
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 4: 21 bytes, running total: 113 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 30 bytes, first 4: 32-0B-00-10
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
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0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 5: 30 bytes, running total: 143 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 109 bytes, first 4: 32-0B-00-12
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
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0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 6: 109 bytes, running total: 252 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
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0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
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0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 26 bytes, first 4: 32-0B-00-0C
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
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0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 7: 26 bytes, running total: 278 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 60 bytes, first 4: 32-0B-00-0F
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 8: 60 bytes, running total: 338 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 43 bytes, first 4: 32-0B-00-0E
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 9: 43 bytes, running total: 381 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 70 bytes, first 4: 02-0B-00-04
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 10: 70 bytes, running total: 451 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 1 bytes, first 4: 46
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
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0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 11: 1 bytes, running total: 452 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-WRITE] Writing message 1 bytes, first 4: 06
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cc6b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:148)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Operation 12: 1 bytes, running total: 453 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0cebb (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:153)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Total operations: 453 bytes (should be 834)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0d10b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:156)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] โŒ WRONG OPERATIONS SIZE! Expected 834, got 453
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x0000020378c119fa (Mono JIT Code) UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:130)
0x0000020378c0d253 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:159)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] โŒ Only processed 12 operations when we should have had 13!
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x0000020378c119fa (Mono JIT Code) UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:130)
0x0000020378c0d323 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:160)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] Added EndStreamConnected (0x46)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0d3f3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:164)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] Sending batch: 455 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0d553 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:167)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] Final packet: 455 bytes (should be 837)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0d623 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:169)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue-SIZE] โŒ WRONG FINAL SIZE! Expected 837, got 455
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x0000020378c119fa (Mono JIT Code) UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:130)
0x0000020378c0d77b (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:172)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010371_entity_batch_with_spawn.unity.uncompressed.bin (455 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a912fb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:613)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC uncompressed 0x9E08E1AC (len=455) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010374_entity_batch_with_spawn.uncompressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a9135b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:614)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010376_entity_batch_with_spawn.unity.compressed.bin (262 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a914eb (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:616)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC compressed 0x391D0800 (len=262) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010379_entity_batch_with_spawn.compressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a9154b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:617)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010382_entity_batch_with_spawn.unity.fullframe.bin (277 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378a668eb (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:195)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC fullframe 0x0CA11289 (len=277) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010386_entity_batch_with_spawn.fullframe.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378a66933 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:196)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] entity_batch_with_spawn fullframe head(32): 0A DD 7B 00 0D 01 00 00 01 0F 00 C7 01 00 00 78 9C 5D 4F C1 4E C3 30 0C 75 56 C4 44 BB 0E C4 87
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a66d33 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:202)
0x0000020378a9159b (Mono JIT Code) Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:618)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378a9102b (Mono JIT Code) Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string)
0x0000020378c11f3b (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0/<<HandleZoneJoinRequest>b__0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1582)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c11cbb (Mono JIT Code) Server.Game.GameServer/<>c__DisplayClass58_0:<HandleZoneJoinRequest>b__0 (byte,byte,byte[],string)
0x0000020378c0d81a (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:175)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c0ae13 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:101)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0aaf3 (Mono JIT Code) Server.Game.MessageQueue:ProcessImmediately ()
0x0000020378b2dd53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1609)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿš€ ProcessImmediately: Completed
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0b093 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:102)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 5] โฐ Spawn sent at: 23:50:10.393
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2e0d3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1611)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: โœ…โœ…โœ… [STEP 5] SPAWN DATA SENT ON A-LANE! Client should receive message 385!
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2e11b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1612)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] โœ… Background loop STARTED
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c135cb (Mono JIT Code) Server.Game.MessageQueue:Start () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:52)
0x0000020378b2e1f3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1615)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: BACKGROUND LOOP STARTED
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c14333 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:74)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c14073 (Mono JIT Code) Server.Game.MessageQueue:ProcessLoop ()
0x0000020378c13a9b (Mono JIT Code) Server.Game.MessageQueue/<<Start>b__9_0>d:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:51)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c13853 (Mono JIT Code) Server.Game.MessageQueue:<Start>b__9_0 ()
0x00000203779a3d05 (Mono JIT Code) System.Threading.Tasks.Task`1<TResult_REF>:InnerInvoke ()
0x00000203779a15d5 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x00000203779a14fb (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799f1d3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x000002037799e29b (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x000002037799db33 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: โœ… [STEP 5.5] Background loop NOW STARTED for future messages
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2e23b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1616)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 6] Waiting 200ms before sending final Zone/8...
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2e283 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1619)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378c0b193 (Mono JIT Code) Server.Game.MessageQueue/<ProcessImmediately>d__12:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:103)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378a27f24 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #1
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #2
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #3
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #4
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #5
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #6
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #7
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #8
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #9
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #10
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #11
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #12
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #13
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 6] Building final Zone Ready message (13/8)...
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2e593 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1622)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #14
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: [STEP 6] Sending Zone/8 (spawn complete) - 2 bytes
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2e7d3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1627)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010615_zone_ready_final_13_8.unity.uncompressed.bin (2 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378b0853b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:567)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC uncompressed 0xFAACE480 (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010620_zone_ready_final_13_8.uncompressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378b0859b (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:568)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010624_zone_ready_final_13_8.unity.compressed.bin (10 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378b08703 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:570)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC compressed 0xBDE2EC6F (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010626_zone_ready_final_13_8.compressed.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378b08763 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:571)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #15
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_035010628_zone_ready_final_13_8.unity.fullframe.bin (30 bytes)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a6778b (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:178)
0x0000020378b087c3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:572)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[DUMP] CRC fullframe 0xFA62CE93 (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_035010633_zone_ready_final_13_8.fullframe.crc32.txt
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a8c623 (Mono JIT Code) Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:188)
0x0000020378b08823 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:573)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378b08263 (Mono JIT Code) Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string)
0x0000020378b2e893 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1628)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: โœ… [STEP 6] Zone/8 (final ready) sent successfully
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2eb53 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1629)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: โญโญโญ SEQUENCE COMPLETE โญโญโญ
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2eb9b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1632)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: Summary:
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ebe3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1633)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Sent 13/1 (Zone Ready)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ec2b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1634)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #16
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Sent 13/5 (Instance Count)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ec73 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1635)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Waited 500ms for client State 115
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ecbb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1636)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Queued all 834 bytes WITHOUT background loop running
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ed03 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1637)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Sent A-lane spawn data with message 385 (no race condition!)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ed4b (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1638)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Started background loop for future messages
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2ed93 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1639)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: - Sent 13/8 (Final Ready)
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2eddb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1640)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #17
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: Player tom should now be spawned in the world!
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2eeb3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1641)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneJoinRequest: ==================== EXIT ====================
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2eefb (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1642)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneChannelMessages: HandleZoneJoinRequest completed
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2abc3 (Mono JIT Code) Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1400)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b2f093 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1643)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] HandleZoneChannelMessages: *** FINISHED *** Processing Zone/6
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378b2b06b (Mono JIT Code) Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1427)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b2f093 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1643)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[Game] Client 2 - Reading data
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378a35493 (Mono JIT Code) Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:280)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a3b823 (Mono JIT Code) Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:337)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378a3de03 (Mono JIT Code) Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:425)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b0ddb3 (Mono JIT Code) Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3115)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b0f01b (Mono JIT Code) Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:3144)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b12c2b (Mono JIT Code) Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:808)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b2b17b (Mono JIT Code) Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1428)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b2f093 (Mono JIT Code) Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:1643)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12ddb (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a12a63 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
0x0000020378a128c3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
0x0000020378b08df3 (Mono JIT Code) Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/GameServer.cs:580)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378a1202b (Mono JIT Code) System.Threading.Tasks.ValueTask/ValueTaskSourceAsTask/<>c:<.cctor>b__4_0 (object)
0x0000020378a0f241 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:InvokeContinuation (System.Action`1<object>,object,bool)
0x0000020378a0e8f3 (Mono JIT Code) System.Net.Sockets.Socket/AwaitableSocketAsyncEventArgs:OnCompleted (System.Net.Sockets.SocketAsyncEventArgs)
0x0000020378a0df2a (Mono JIT Code) System.Net.Sockets.SocketAsyncEventArgs:Complete_internal ()
0x0000020378a0d3f3 (Mono JIT Code) System.Net.Sockets.Socket/<>c:<.cctor>b__367_15 (System.IAsyncResult)
0x000002037899aa1c (Mono JIT Code) System.Net.Sockets.SocketAsyncResult/<>c:<Complete>b__27_0 (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #18
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #19
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #20
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #21
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #22
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #23
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #24
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #25
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #26
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #27
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #28
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #29
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #30
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #31
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #32
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #33
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #34
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #35
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #36
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #37
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #38
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #39
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #40
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #41
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #42
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #43
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #44
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #45
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #46
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #47
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #48
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #49
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #50
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #51
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #52
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #53
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
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