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[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #369
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #370
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #371
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #372
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #373
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #374
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #375
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #376
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #377
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #378
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #379
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #380
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #381
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #382
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #383
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #384
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #385
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #386
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #387
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #388
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #389
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #390
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #391
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #392
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #393
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #394
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #395
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #396
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #397
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #398
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #399
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #400
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #401
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #402
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #403
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #404
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #405
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #406
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #407
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #408
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #409
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #410
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #411
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #412
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #413
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #414
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #415
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #416
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #417
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #418
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #419
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #420
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #421
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #422
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #423
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #424
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #425
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #426
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #427
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #428
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #429
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #430
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #431
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #432
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #433
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #434
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #435
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #436
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #437
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #438
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #439
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #440
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #441
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #442
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #443
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #444
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #445
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #446
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #447
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #448
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #449
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #450
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #451
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #452
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #453
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #454
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #455
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #456
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #457
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #458
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #459
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #460
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #461
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #462
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #463
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #464
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #465
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #466
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #467
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #468
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #469
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #470
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #471
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #472
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #473
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #474
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #475
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #476
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #477
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #478
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #479
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #480
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #481
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #482
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #483
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #484
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #485
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #486
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #487
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #488
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #489
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #490
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #491
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #492
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #493
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #494
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #495
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #496
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #497
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #498
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ProcessTick: Queue is empty, nothing to process
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119)
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&)
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick ()
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83)
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&)
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete ()
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object)
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object)
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart
[MessageQueue] ๐Ÿ”„ ProcessLoop: Tick #499
0x00007ff9edd50f3d (UnityPlayer) UnityMain
0x00007ff9edd572d9 (UnityPlayer) UnityMain
0x00007ff9edd3936e (UnityPlayer) UnityMain
0x00007ff9ee7962c9 (UnityPlayer) UnityMain
0x00007ff9ecba2eea (UnityPlayer)
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102)
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