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October 9, 2025 03:54
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[MessageQueue] ๐ ProcessLoop: Tick #369 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #370 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #371 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #372 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #373 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #374 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #375 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #376 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #377 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #378 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #379 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #380 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #381 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #382 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #383 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #384 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #385 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #386 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #387 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #388 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #389 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #390 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #391 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #392 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #393 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #394 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #395 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #396 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #397 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #398 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #399 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #400 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #401 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #402 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #403 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #404 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #405 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #406 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #407 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #408 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #409 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #410 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #411 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #412 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #413 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #414 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #415 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #416 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #417 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #418 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #419 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #420 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #421 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #422 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #423 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #424 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #425 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #426 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #427 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #428 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #429 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #430 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #431 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #432 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #433 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #434 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #435 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #436 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #437 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #438 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #439 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #440 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #441 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #442 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #443 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #444 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #445 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #446 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #447 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #448 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #449 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #450 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #451 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #452 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #453 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #454 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #455 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #456 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #457 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #458 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #459 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #460 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #461 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #462 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #463 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #464 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #465 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #466 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #467 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #468 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #469 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #470 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #471 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #472 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #473 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #474 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #475 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #476 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #477 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #478 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #479 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #480 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #481 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #482 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #483 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #484 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #485 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #486 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #487 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #488 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #489 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #490 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #491 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #492 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #493 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #494 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #495 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #496 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #497 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #498 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c147e3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:82) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ProcessTick: Queue is empty, nothing to process | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) | |
0x0000020378c0bbf3 (Mono JIT Code) Server.Game.MessageQueue/<ProcessTick>d__13:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:119) | |
0x0000020377723fd2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<TStateMachine_REF> (TStateMachine_REF&) | |
0x0000020378c0b453 (Mono JIT Code) Server.Game.MessageQueue:ProcessTick () | |
0x0000020378c14823 (Mono JIT Code) Server.Game.MessageQueue/<ProcessLoop>d__11:MoveNext () (at C:/UnityProjects/Dungeon Runners2_old/Assets/Server/GameServer/MessageQueue.cs:83) | |
0x000002037899489a (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) | |
0x00000203779a0dce (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037799fa2b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) | |
0x000002037899461b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () | |
0x0000020378993ef8 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) | |
0x000002037898ed1b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () | |
0x000002037898e703 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () | |
0x00000203789939a3 (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) | |
0x0000020378993523 (Mono JIT Code) System.Threading.Tasks.Task/DelayPromise:Complete () | |
0x0000020378993213 (Mono JIT Code) System.Threading.Tasks.Task/<>c:<Delay>b__247_1 (object) | |
0x0000020378992f0c (Mono JIT Code) System.Threading.Timer/Scheduler:TimerCB (object) | |
0x0000020378992a54 (Mono JIT Code) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () | |
0x0000020377997a59 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () | |
0x0000020377996653 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
0x0000020377996d25 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) | |
0x00007ff9f2114b7e (mono-2.0-bdwgc) mono_jit_set_domain | |
0x00007ff9f204d204 (mono-2.0-bdwgc) mono_object_get_virtual_method | |
0x00007ff9f208e9cd (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f2091c33 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack | |
0x00007ff9f207f9ab (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ff9f207fbbe (mono-2.0-bdwgc) mono_profiler_init_etw | |
0x00007ffae067e8d7 (KERNEL32) BaseThreadInitThunk | |
0x00007ffae1d88d9c (ntdll) RtlUserThreadStart | |
[MessageQueue] ๐ ProcessLoop: Tick #499 | |
0x00007ff9edd50f3d (UnityPlayer) UnityMain | |
0x00007ff9edd572d9 (UnityPlayer) UnityMain | |
0x00007ff9edd3936e (UnityPlayer) UnityMain | |
0x00007ff9ee7962c9 (UnityPlayer) UnityMain | |
0x00007ff9ecba2eea (UnityPlayer) | |
0x000002037537653a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) | |
0x0000020375375e8b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9) | |
0x00000203753753f6 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60) | |
0x00000203753749ad (Mono JIT Code) UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:102) |
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