Created
October 9, 2025 03:14
-
-
Save timspurgeon/9d3e47fbace9d3b137739bd0f1f5723a to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr) | |
UnityEngine.Debug:LogWarning (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Unhandled channel 3 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Data: 03-00 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:805) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Slot 2 out of bounds (count=2), defaulting to slot 0 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1171) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue-SIZE] ❌ WRONG OPERATIONS SIZE! Expected 834, got 453 | |
UnityEngine.Debug:LogError (object) | |
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:120) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&) | |
Server.Game.MessageQueue:ProcessTick () | |
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&) | |
Server.Game.MessageQueue:ProcessImmediately () | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1609) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Error processing data for client 2: Index was outside the bounds of the array. | |
UnityEngine.Debug:LogError (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:322) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:422) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:805) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1427) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1635) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 closed connection. | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:284) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment