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@timspurgeon
Created October 9, 2025 03:14
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<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr)
UnityEngine.Debug:LogWarning (object)
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[])
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Unhandled channel 3
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Data: 03-00
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:805)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Play] Slot 2 out of bounds (count=2), defaulting to slot 0
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1171)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&)
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&)
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&)
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&)
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&)
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&)
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[])
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[MessageQueue-SIZE] ❌ WRONG OPERATIONS SIZE! Expected 834, got 453
UnityEngine.Debug:LogError (object)
Server.Game.MessageQueue/<ProcessTick>d__12:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:120)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessTick>d__12> (Server.Game.MessageQueue/<ProcessTick>d__12&)
Server.Game.MessageQueue:ProcessTick ()
Server.Game.MessageQueue/<ProcessImmediately>d__11:MoveNext () (at Assets/Server/GameServer/MessageQueue.cs:70)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.MessageQueue/<ProcessImmediately>d__11> (Server.Game.MessageQueue/<ProcessImmediately>d__11&)
Server.Game.MessageQueue:ProcessImmediately ()
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1609)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] ProcessReceivedData: Error processing data for client 2: Index was outside the bounds of the array.
UnityEngine.Debug:LogError (object)
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:322)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:422)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3108)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3137)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:805)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1427)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1635)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
[Game] Client 2 closed connection.
UnityEngine.Debug:LogWarning (object)
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:284)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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