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October 9, 2025 03:07
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[Boot] Starting Auth on 0.0.0.0:2110 | |
UnityEngine.Debug:Log (object) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:18) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[INIT] DFC Active Version set to 0x2D (45) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:.ctor (string,int) (at Assets/Server/GameServer/GameServer.cs:226) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:21) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[Boot] Starting Game on 0.0.0.0:2603 | |
UnityEngine.Debug:Log (object) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:22) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
<color=#9f9>[Game]</color> Listening on 0.0.0.0:2603 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:RunAsync () (at Assets/Server/GameServer/GameServer.cs:231) | |
ServerBootstrap/<Start>d__0:MoveNext () (at Assets/Bootstrap/ServerBootstrap.cs:24) | |
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ServerBootstrap/<Start>d__0> (ServerBootstrap/<Start>d__0&) | |
ServerBootstrap:Start () | |
[Game] Game loop started | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<<StartGameLoop>b__23_0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:247) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<<StartGameLoop>b__23_0>d> (Server.Game.GameServer/<<StartGameLoop>b__23_0>d&) | |
Server.Game.GameServer:<StartGameLoop>b__23_0 () | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> Connection from 10.0.0.140:56101 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:32) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<HandleClient>d__4> (Server.Auth.AuthServer/<HandleClient>d__4&) | |
Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient) | |
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ProtocolVer v=666 keyLen=21 hex=1F 00 00 9A 02 00 00 15 5B 3B 27 2E 5D 39 34 2D 33 31 3D 3D 2D 25 26 40 21 5E 2B 5D 00 00 00 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5:MoveNext () (at Assets/Server/Auth/AuthServer.cs:137) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5> (Server.Auth.AuthServer/<SendProtocolVerHandshake_PlainRepoFrame>d__5&) | |
Server.Auth.AuthServer:SendProtocolVerHandshake_PlainRepoFrame (System.Net.Sockets.NetworkStream) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:44) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<HandleClient>d__4> (Server.Auth.AuthServer/<HandleClient>d__4&) | |
Server.Auth.AuthServer:HandleClient (System.Net.Sockets.TcpClient) | |
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x00 bodyLen=39 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:61) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x03 encHex=12 00 92 CC 57 CE 48 C0 4B 7D 92 CC 57 CE 48 C0 4B 7D | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&) | |
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:76) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> LoginOk accountId=598734 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:77) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&) | |
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:164) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7> (Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7&) | |
Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:80) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:165) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx 127.0.0.1:2603 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:81) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:166) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x05 bodyLen=15 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:61) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x04 encHex=22 00 B1 3E 73 57 DA 10 AD 86 FC BD 29 9C 02 3A E8 E7 7D 3F 23 10 3A 50 2F 91 F8 0D 28 39 DC DF C3 A5 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&) | |
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:164) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7> (Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7&) | |
Server.Auth.AuthServer:SendServerListEx_Encrypted (System.Net.Sockets.NetworkStream,uint) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:87) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> ServerListEx id=0 ip=127.0.0.1 port=2603 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<SendServerListEx_Encrypted>d__7:MoveNext () (at Assets/Server/Auth/AuthServer.cs:165) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#ff9>[RECV]</color> type=0x02 bodyLen=15 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:61) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> 0x07 encHex=1A 00 34 3B 9F CE 25 2E 3C 04 0F C0 E7 6C 47 63 56 BA 6F 7F 3A 66 CB 8E 77 B1 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:144) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6> (Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6&) | |
Server.Auth.AuthServer:WriteAuthMessageEncrypted (System.Net.Sockets.NetworkStream,byte,byte[]) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:107) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#6f6>[SEND]</color> PlayOk sid=0 token=0xB52F7481 | |
UnityEngine.Debug:Log (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:108) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Auth.AuthServer/<WriteAuthMessageEncrypted>d__6:MoveNext () (at Assets/Server/Auth/AuthServer.cs:146) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#8ef>[Auth]</color> <color=#fb3>[WARN]</color> closed (hdr) | |
UnityEngine.Debug:LogWarning (object) | |
Server.Auth.AuthServer/<HandleClient>d__4:MoveNext () (at Assets/Server/Auth/AuthServer.cs:50) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Auth.AuthServer/<ReadExactAsync>d__9:MoveNext () (at Assets/Server/Auth/AuthServer.cs:198) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
<color=#9f9>[Game]</color> Connection from 127.0.0.1:56102 (ID=2) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:267) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&) | |
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 connected to gameserver | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:275) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&) | |
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Using improved stream protocol | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:276) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&) | |
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Reading data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleClient>d__24> (Server.Game.GameServer/<HandleClient>d__24&) | |
Server.Game.GameServer:HandleClient (System.Net.Sockets.TcpClient) | |
Server.Net.NetServer/<>c__DisplayClass4_0:<RunAsync>b__0 () (at Assets/Server/Net/NetServer.cs:18) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Read 29 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Data: 0A-DD-7B-00-15-00-00-00-00-00-00-06-00-00-00-78-9C-63-6C-2C-D1-DF-CA-00-00-06-58-01-DB | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - First 8 bytes: 0A-DD-7B-00-15-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Processing 29 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Processing 29 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][ReadPacket-Client2] Length=29, Preview: 0A-DD-7B-00-15-00-00-00-00-00-00-06-00-00-00-78-9C-63-6C-2C-D1-DF-CA-00-00-06-58-01-DB | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Message type 0x0A for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Login name = '' (authenticated: False) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Handling Compressed A (zlib3) message for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:404) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedA: Starting for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:429) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedA: Remaining bytes: 28 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:430) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:635) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][A-Lane-00] Length=6, Preview: 01-81-74-2F-B5-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:636) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedMessage: A-lane dest=0x00 sub=0x00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:637) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleInitialLogin: ENTRY client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:689) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&) | |
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleInitialLogin: SUCCESS user 'tom' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:708) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&) | |
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707077_msg10_auth_ack_initial.unity.fullframe.bin (9 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3163) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:Start<Server.Game.GameServer/<SendMessage0x10>d__70> (Server.Game.GameServer/<SendMessage0x10>d__70&) | |
Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:712) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&) | |
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x67382143 (len=9) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707080_msg10_auth_ack_initial.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3163) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:Start<Server.Game.GameServer/<SendMessage0x10>d__70> (Server.Game.GameServer/<SendMessage0x10>d__70&) | |
Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:712) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&) | |
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] msg10_auth_ack_initial fullframe head(9): 10 DD 7B 00 01 00 00 0A 03 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3163) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:Start<Server.Game.GameServer/<SendMessage0x10>d__70> (Server.Game.GameServer/<SendMessage0x10>d__70&) | |
Server.Game.GameServer:SendMessage0x10 (Server.Game.GameServer/RRConnection,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:712) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleInitialLogin>d__41> (Server.Game.GameServer/<HandleInitialLogin>d__41&) | |
Server.Game.GameServer:HandleInitialLogin (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:642) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedMessage>d__40> (Server.Game.GameServer/<ProcessUncompressedMessage>d__40&) | |
Server.Game.GameServer:ProcessUncompressedMessage (Server.Game.GameServer/RRConnection,byte,byte,byte[]) | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:475) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedA>d__30> (Server.Game.GameServer/<HandleCompressedA>d__30&) | |
Server.Game.GameServer:HandleCompressedA (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:405) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Wire][0x10] Sent peer=0x007BDD bodyLen(u24)=1 ch=0x0A total=9 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3166) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707081_advance_a03.unity.uncompressed.bin (4 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:613) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0xA2BF8AA2 (len=4) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707082_advance_a03.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:614) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707083_advance_a03.unity.compressed.bin (12 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:616) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0xAF0130B6 (len=12) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707083_advance_a03.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:617) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707086_advance_a03.unity.fullframe.bin (27 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x760B54F0 (len=27) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707087_advance_a03.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] advance_a03 fullframe head(27): 0A DD 7B 00 13 00 00 00 00 03 00 04 00 00 00 78 9C DB B2 79 13 03 00 06 51 02 1A | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:721) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<byte[]>:SetResult (byte[]) | |
Server.Game.GameServer/<SendMessage0x10>d__70:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3168) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707087_nudge_a02.unity.uncompressed.bin (0 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:613) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707087_nudge_a02.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:614) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707088_nudge_a02.unity.compressed.bin (0 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:616) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707088_nudge_a02.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:617) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707088_nudge_a02.unity.fullframe.bin (15 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x9A905D7A (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707088_nudge_a02.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] nudge_a02 fullframe head(15): 0A DD 7B 00 07 00 00 00 00 02 00 00 00 00 00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:724) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] StartCharacterFlow: client 2 (tom) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:813) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<StartCharacterFlow>d__43> (Server.Game.GameServer/<StartCharacterFlow>d__43&) | |
Server.Game.GameServer:StartCharacterFlow (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:727) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Wire] WaitForPeer24: got peer=0x007BDD after 0ms | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<WaitForPeer24>d__49:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1213) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<WaitForPeer24>d__49> (Server.Game.GameServer/<WaitForPeer24>d__49&) | |
Server.Game.GameServer:WaitForPeer24 (Server.Game.GameServer/RRConnection,int,int) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1225) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterConnectedResponse: *** ENTRY (DFC-style) *** For client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:840) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterConnectedResponse: Created character list for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:848) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Creating new player: tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:243) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Created player with 41 bytes extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:277) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000002 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:859) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Creating new player: tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:243) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Created player with 41 bytes extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewPlayer (string) (at Assets/Server/GCObject.cs:277) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:856) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterConnectedResponse: Added DFC player stub ID=0x00000004 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:859) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[SEND][inner][4/0] 04-00 (len=2) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:874) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[SEND][E][prep] 4/0 using peer=0x007BDD dest=0x01 sub=0x0F innerLen=2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:875) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707220_char_connected.unity.uncompressed.bin (2 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x25B5D7FB (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707220_char_connected.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707222_char_connected.unity.compressed.bin (10 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x24ED8D60 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707222_char_connected.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707222_char_connected.unity.fullframe.bin (30 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x636DAF9C (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707224_char_connected.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:877) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterConnectedResponse>d__44> (Server.Game.GameServer/<SendCharacterConnectedResponse>d__44&) | |
Server.Game.GameServer:SendCharacterConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1228) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50> (Server.Game.GameServer/<EnsurePeerThenSendCharConnected>d__50&) | |
Server.Game.GameServer:EnsurePeerThenSendCharConnected (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:817) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterConnectedResponse: *** SUCCESS *** Sent DFC-compatible 4/0 (E-lane) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterConnectedResponse>d__44:MoveNext () (at Assets/Server/GameServer/GameServer.cs:878) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Reading data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleCompressedA>d__30:MoveNext () (at Assets/Server/GameServer/GameServer.cs:476) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessUncompressedMessage>d__40:MoveNext () (at Assets/Server/GameServer/GameServer.cs:685) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleInitialLogin>d__41:MoveNext () (at Assets/Server/GameServer/GameServer.cs:728) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<StartCharacterFlow>d__43:MoveNext () (at Assets/Server/GameServer/GameServer.cs:836) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Read 60 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-00-00-00-0A-00-05 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Processing 60 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Processing 60 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][ReadPacket-Client2] Length=60, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-00-00-02-00-00-00-78-9C-63-66-00-00-00-08-00-04-0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedE: (zlib1) remaining=59 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3058) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=3 Type=0x00 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3114) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][E-Lane-Channel3-Type00] Length=2, Preview: 03-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3115) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleChannelMessage: *** RECEIVED Channel=3 Type=0x00 from Client 2 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][Channel3-Type00] Length=2, Preview: 03-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Unhandled channel 3 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:804) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Data: 03-00 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:805) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Reading data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Read 30 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Processing 30 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Processing 30 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-B4-00-00-02-00-00-00-78-9C-63-61-06-00-00-0D-00-08 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedE: (zlib1) remaining=29 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3058) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=4 Type=0x03 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3114) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][E-Lane-Channel4-Type03] Length=2, Preview: 04-03 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3115) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleChannelMessage: *** RECEIVED Channel=4 Type=0x03 from Client 2 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][Channel4-Type03] Length=2, Preview: 04-03 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** ENTRY *** DFC format with djb2 hashes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:956) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** FOUND CHARACTERS *** Count: 2 for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:966) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** WRITING DFC CHARACTERS *** Processing 2 characters | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:980) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** CHARACTER 1 *** ID: 2, Writing DFC character data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:985) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** CHARACTER 1 *** wrote ID=2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:990) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Creating avatar with COMPLETE children tree matching Python | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:284) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Modifiers | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:317) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Manipulators | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:320) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding UnitBehavior | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:323) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Skills | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:326) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Equipment with MeleeWeapon child | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:329) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding UnitContainer with 7 children | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:332) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Creating UnitContainer with EXACTLY 7 children (Python parity) | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:430) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 1: Inventory | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:440) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 2: TradeInventory | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:449) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 3: Bank1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:458) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 4: Bank2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:467) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 5: Bank3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:476) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 6: Bank4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:485) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 7: Bank5 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:494) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding Manipulator as extraData (matches GO server) | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:504) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=20, NativeClass='Manipulator', GCClass='Manipulator', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Manipulator' -> 0xF69C7A31 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Manipulator' -> 0xF69C7A31 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[UnitContainer] Manipulator ExtraData LENGTH: 22 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:517) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[UnitContainer] Manipulator ExtraData HEX: 2D-31-7A-9C-F6-14-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:518) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] ChildCount(final)=7, ExtraData=22 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:521) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding AvatarMetrics | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:335) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding DialogManager | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:338) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Created avatar with 8 children in Python-matching order | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:341) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] ChildCount(before)=7 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:909) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[0] native='Inventory' gc='avatar.base.Inventory' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[1] native='Inventory' gc='avatar.base.TradeInventory' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[2] native='Inventory' gc='avatar.base.Bank' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[3] native='Inventory' gc='avatar.base.Bank2' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[4] native='Inventory' gc='avatar.base.Bank3' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[5] native='Inventory' gc='avatar.base.Bank4' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[6] native='Inventory' gc='avatar.base.Bank5' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] WriteGoSendPlayer: Writing character ID=2 with DFC format | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:920) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=2, NativeClass='Player', GCClass='Player', Props=1, Children=2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Player' -> 0x14FA6292 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=5, NativeClass='Avatar', GCClass='avatar.classes.FighterFemale', Props=20, Children=8 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Avatar' -> 0xF2B1E064 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=6, NativeClass='Modifiers', GCClass='Modifiers', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Modifiers' -> 0x09C26F07 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Modifiers' -> 0x09C26F07 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=7, NativeClass='Manipulators', GCClass='Manipulators', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Manipulators' -> 0xCA2BC0C4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Manipulators' -> 0xCA2BC0C4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=8, NativeClass='UnitBehavior', GCClass='avatar.base.UnitBehavior', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'UnitBehavior' -> 0x400ED175 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.UnitBehavior' -> 0xD72C9E4B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=9, NativeClass='Skills', GCClass='avatar.base.skills', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Skills' -> 0x1BEBF097 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.skills' -> 0x81BE54ED | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=10, NativeClass='Equipment', GCClass='avatar.base.Equipment', Props=0, Children=1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Equipment' -> 0x5BB7BF9D | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=11, NativeClass='MeleeWeapon', GCClass='items.pal.1HMacePAL.Normal001', Props=2, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'MeleeWeapon' -> 0x22318197 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'items.pal.1HMacePAL.Normal001' -> 0x0998F8F4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Equipment' -> 0xFF4ECC33 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=12, NativeClass='UnitContainer', GCClass='UnitContainer', Props=0, Children=7 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'UnitContainer' -> 0xE9AB2A48 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=13, NativeClass='Inventory', GCClass='avatar.base.Inventory', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Inventory' -> 0x50007C89 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=14, NativeClass='Inventory', GCClass='avatar.base.TradeInventory', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.TradeInventory' -> 0x0A7C02F9 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=15, NativeClass='Inventory', GCClass='avatar.base.Bank', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank' -> 0x54B5CEB7 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=16, NativeClass='Inventory', GCClass='avatar.base.Bank2', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank2' -> 0xEB6FA5C9 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=17, NativeClass='Inventory', GCClass='avatar.base.Bank3', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank3' -> 0xEB6FA5CA | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=18, NativeClass='Inventory', GCClass='avatar.base.Bank4', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank4' -> 0xEB6FA5CB | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=19, NativeClass='Inventory', GCClass='avatar.base.Bank5', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank5' -> 0xEB6FA5CC | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'UnitContainer' -> 0xE9AB2A48 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Wrote 22 bytes of extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=21, NativeClass='AvatarMetrics', GCClass='AvatarMetrics', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'AvatarMetrics' -> 0x8025571B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'AvatarMetrics' -> 0x8025571B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Wrote 84 bytes of extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=22, NativeClass='DialogManager', GCClass='DialogManager', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'DialogManager' -> 0xFFC1A4D0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'DialogManager' -> 0xFFC1A4D0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.classes.FighterFemale' -> 0x625A74A1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=23, NativeClass='ProcModifier', GCClass='ProcModifier', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'ProcModifier' -> 0xDC8A98A8 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'ProcModifier' -> 0xDC8A98A8 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Player' -> 0x14FA6292 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Wrote 41 bytes of extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] WriteGoSendPlayer: Player DFC write bytes=758 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:924) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] WriteGoSendPlayer: Sending only Player with Avatar child (DFC format), no tail | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:945) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** CHARACTER 1 *** DFC WriteGoSendPlayer complete; current bodyLen=765 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:993) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** CHARACTER 2 *** ID: 4, Writing DFC character data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:985) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** CHARACTER 2 *** wrote ID=4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:990) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Creating avatar with COMPLETE children tree matching Python | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:284) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Modifiers | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:317) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Manipulators | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:320) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding UnitBehavior | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:323) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Skills | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:326) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding Equipment with MeleeWeapon child | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:329) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding UnitContainer with 7 children | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:332) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Creating UnitContainer with EXACTLY 7 children (Python parity) | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:430) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 1: Inventory | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:440) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 2: TradeInventory | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:449) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 3: Bank1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:458) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 4: Bank2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:467) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 5: Bank3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:476) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 6: Bank4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:485) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding child 7: Bank5 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:494) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] Adding Manipulator as extraData (matches GO server) | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:504) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=39, NativeClass='Manipulator', GCClass='Manipulator', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Manipulator' -> 0xF69C7A31 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Manipulator' -> 0xF69C7A31 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:515) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[UnitContainer] Manipulator ExtraData LENGTH: 22 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:517) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[UnitContainer] Manipulator ExtraData HEX: 2D-31-7A-9C-F6-27-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:518) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects][UnitContainer] ChildCount(final)=7, ExtraData=22 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:NewUnitContainerWithSevenChildren () (at Assets/Server/GCObject.cs:521) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:333) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding AvatarMetrics | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:335) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Adding DialogManager | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:338) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Objects] Created avatar with 8 children in Python-matching order | |
UnityEngine.Debug:Log (object) | |
Server.Game.Objects:LoadAvatar () (at Assets/Server/GCObject.cs:341) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:896) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] ChildCount(before)=7 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:909) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[0] native='Inventory' gc='avatar.base.Inventory' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[1] native='Inventory' gc='avatar.base.TradeInventory' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[2] native='Inventory' gc='avatar.base.Bank' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[3] native='Inventory' gc='avatar.base.Bank2' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[4] native='Inventory' gc='avatar.base.Bank3' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[5] native='Inventory' gc='avatar.base.Bank4' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DFC][UnitContainer] Child[6] native='Inventory' gc='avatar.base.Bank5' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:915) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] WriteGoSendPlayer: Writing character ID=4 with DFC format | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:920) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=4, NativeClass='Player', GCClass='Player', Props=1, Children=2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Player' -> 0x14FA6292 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=24, NativeClass='Avatar', GCClass='avatar.classes.FighterFemale', Props=20, Children=8 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Avatar' -> 0xF2B1E064 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=25, NativeClass='Modifiers', GCClass='Modifiers', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Modifiers' -> 0x09C26F07 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Modifiers' -> 0x09C26F07 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=26, NativeClass='Manipulators', GCClass='Manipulators', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Manipulators' -> 0xCA2BC0C4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Manipulators' -> 0xCA2BC0C4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=27, NativeClass='UnitBehavior', GCClass='avatar.base.UnitBehavior', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'UnitBehavior' -> 0x400ED175 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.UnitBehavior' -> 0xD72C9E4B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=28, NativeClass='Skills', GCClass='avatar.base.skills', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Skills' -> 0x1BEBF097 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.skills' -> 0x81BE54ED | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=29, NativeClass='Equipment', GCClass='avatar.base.Equipment', Props=0, Children=1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Equipment' -> 0x5BB7BF9D | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=30, NativeClass='MeleeWeapon', GCClass='items.pal.1HMacePAL.Normal001', Props=2, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'MeleeWeapon' -> 0x22318197 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'items.pal.1HMacePAL.Normal001' -> 0x0998F8F4 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Equipment' -> 0xFF4ECC33 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=31, NativeClass='UnitContainer', GCClass='UnitContainer', Props=0, Children=7 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'UnitContainer' -> 0xE9AB2A48 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=32, NativeClass='Inventory', GCClass='avatar.base.Inventory', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Inventory' -> 0x50007C89 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=33, NativeClass='Inventory', GCClass='avatar.base.TradeInventory', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.TradeInventory' -> 0x0A7C02F9 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=34, NativeClass='Inventory', GCClass='avatar.base.Bank', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank' -> 0x54B5CEB7 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=35, NativeClass='Inventory', GCClass='avatar.base.Bank2', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank2' -> 0xEB6FA5C9 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=36, NativeClass='Inventory', GCClass='avatar.base.Bank3', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank3' -> 0xEB6FA5CA | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=37, NativeClass='Inventory', GCClass='avatar.base.Bank4', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank4' -> 0xEB6FA5CB | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=38, NativeClass='Inventory', GCClass='avatar.base.Bank5', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'Inventory' -> 0xAC696FF3 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.base.Bank5' -> 0xEB6FA5CC | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'UnitContainer' -> 0xE9AB2A48 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Wrote 22 bytes of extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=40, NativeClass='AvatarMetrics', GCClass='AvatarMetrics', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'AvatarMetrics' -> 0x8025571B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'AvatarMetrics' -> 0x8025571B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Wrote 84 bytes of extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=41, NativeClass='DialogManager', GCClass='DialogManager', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'DialogManager' -> 0xFFC1A4D0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'DialogManager' -> 0xFFC1A4D0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'avatar.classes.FighterFemale' -> 0x625A74A1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Writing DFC object: ID=42, NativeClass='ProcModifier', GCClass='ProcModifier', Props=0, Children=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:38) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] NativeClass hash: 'ProcModifier' -> 0xDC8A98A8 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:46) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'ProcModifier' -> 0xDC8A98A8 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:60) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] GCClass hash: 'Player' -> 0x14FA6292 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:66) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[GCObject] Wrote 41 bytes of extra data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GCObject:WriteFullGCObject (Server.Game.LEWriter) (at Assets/Server/GCObject.cs:81) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:921) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] WriteGoSendPlayer: Player DFC write bytes=758 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:924) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] WriteGoSendPlayer: Sending only Player with Avatar child (DFC format), no tail | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:WriteGoSendPlayer (Server.Game.LEWriter,Server.Game.GCObject) (at Assets/Server/GameServer/GameServer.cs:945) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:992) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** CHARACTER 2 *** DFC WriteGoSendPlayer complete; current bodyLen=1527 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:993) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** SENDING DFC MESSAGE *** Total body length: 1527 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1003) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[SEND][inner] CH=4,TYPE=3 DFC: 04-03-02-02-00-00-00-2D-92-62-FA-14-02-00-00-00-74-6F-6D-00-02-00-00-00-2D-64-E0-B1-F2-05-00-00-00-61-76-61-74-61-72-00-08-00-00-00-2D-07-6F-C2-09-06-00-00-00-00-00-00-00-00-07-6F-C2-09-00-00-00-00-2D-C4-C0-2B-CA-07-00-00-00-00-00-00-00-00-C4-C0-2B-CA-00-00-00-00-2D-75-D1-0E-40-08-00-00-00-00-00-00-00-00-4B-9E-2C-D7-00-00-00-00-2D-97-F0-EB-1B-09-00-00-00-00-00-00-00-00-ED-54-BE-81-00-00-00-00-2D-9D-BF-B7-5B-0A-00-00-00-00-01-00-00-00-2D-97-81-31-22-0B-00-00-00-00-00-00-00-00-F4-F8-98-09-32-78-59-00-0A-00-00-00-3D-BC-DA-0F-01-00-00-00-00-00-00-00-33-CC-4E-FF-00-00-00-00-2D-48-2A-AB-E9-0C-00-00-00-00-07-00-00-00-2D-F3-6F-69-AC-0D-00-00-00-00-00-00-00-00-89-7C-00-50-00-00-00-00-2D-F3-6F-69-AC-0E-00-00-00-00-00-00-00-00-F9-02-7C-0A-00-00-00-00-2D-F3-6F-69-AC-0F-00-00-00-00-00-00-00-00-B7-CE-B5-54-00-00-00-00-2D-F3-6F-69-AC-10-00-00-00-00-00-00-00-00-C9-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-11-00-00-00-00-00-00-00-00-CA-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-12-00-00-00-00-00-00-00-00-CB-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-13-00-00-00-00-00-00-00-00-CC-A5-6F-EB-00-00-00-00-48-2A-AB-E9-00-00-00-00-2D-31-7A-9C-F6-14-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00-2D-1B-57-25-80-15-00-00-00-00-00-00-00-00-1B-57-25-80-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-2D-D0-A4-C1-FF-16-00-00-00-00-00-00-00-00-D0-A4-C1-FF-00-00-00-00-A1-74-5A-62-3A-F4-9D-7C-00-00-00-00-F4-A7-96-7C-00-00-00-00-80-CF-DD-76-00-00-00-00-89-C1-97-7C-00-00-00-00-48-51-69-6D-00-00-00-00-80-6F-A4-9B-0A-00-00-00-A3-E4-01-11-00-00-00-00-C3-12-4E-C3-01-00-00-00-3D-BC-DA-0F-64-00-00-00-47-28-64-1A-39-05-00-00-FF-D6-C4-CD-39-05-00-00-4D-9C-46-35-39-05-00-00-76-A0-95-09-64-00-00-00-88-E0-A8-E5-00-00-00-00-D1-18-B2-06-64-00-00-00-B5-76-DF-DD-64-00-00-00-E2-31-54-E1-64-00-00-00-4F-71-24-B5-64-00-00-00-9D-06-8F-0F-64-00-00-00-00-79-69-8D-39-05-00-00-00-00-00-00-2D-A8-98-8A-DC-17-00-00-00-00-00-00-00-00-A8-98-8A-DC-00-00-00-00-92-62-FA-14-46-0C-9B-7C-74-6F-6D-00-00-00-00-00-70-6C-7A-77-6F-72-6B-31-00-70-6C-7A-77-6F-72-6B-32-00-02-03-04-05-02-03-04-05-00-AA-4E-6F-72-6D-61-6C-00-02-00-02-03-04-05-04-00-00-00-2D-92-62-FA-14-04-00-00-00-74-6F-6D-00-02-00-00-00-2D-64-E0-B1-F2-18-00-00-00-61-76-61-74-61-72-00-08-00-00-00-2D-07-6F-C2-09-19-00-00-00-00-00-00-00-00-07-6F-C2-09-00-00-00-00-2D-C4-C0-2B-CA-1A-00-00-00-00-00-00-00-00-C4-C0-2B-CA-00-00-00-00-2D-75-D1-0E-40-1B-00-00-00-00-00-00-00-00-4B-9E-2C-D7-00-00-00-00-2D-97-F0-EB-1B-1C-00-00-00-00-00-00-00-00-ED-54-BE-81-00-00-00-00-2D-9D-BF-B7-5B-1D-00-00-00-00-01-00-00-00-2D-97-81-31-22-1E-00-00-00-00-00-00-00-00-F4-F8-98-09-32-78-59-00-0A-00-00-00-3D-BC-DA-0F-01-00-00-00-00-00-00-00-33-CC-4E-FF-00-00-00-00-2D-48-2A-AB-E9-1F-00-00-00-00-07-00-00-00-2D-F3-6F-69-AC-20-00-00-00-00-00-00-00-00-89-7C-00-50-00-00-00-00-2D-F3-6F-69-AC-21-00-00-00-00-00-00-00-00-F9-02-7C-0A-00-00-00-00-2D-F3-6F-69-AC-22-00-00-00-00-00-00-00-00-B7-CE-B5-54-00-00-00-00-2D-F3-6F-69-AC-23-00-00-00-00-00-00-00-00-C9-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-24-00-00-00-00-00-00-00-00-CA-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-25-00-00-00-00-00-00-00-00-CB-A5-6F-EB-00-00-00-00-2D-F3-6F-69-AC-26-00-00-00-00-00-00-00-00-CC-A5-6F-EB-00-00-00-00-48-2A-AB-E9-00-00-00-00-2D-31-7A-9C-F6-27-00-00-00-00-00-00-00-00-31-7A-9C-F6-00-00-00-00-2D-1B-57-25-80-28-00-00-00-00-00-00-00-00-1B-57-25-80-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-2D-D0-A4-C1-FF-29-00-00-00-00-00-00-00-00-D0-A4-C1-FF-00-00-00-00-A1-74-5A-62-3A-F4-9D-7C-00-00-00-00-F4-A7-96-7C-00-00-00-00-80-CF-DD-76-00-00-00-00-89-C1-97-7C-00-00-00-00-48-51-69-6D-00-00-00-00-80-6F-A4-9B-0A-00-00-00-A3-E4-01-11-00-00-00-00-C3-12-4E-C3-01-00-00-00-3D-BC-DA-0F-64-00-00-00-47-28-64-1A-39-05-00-00-FF-D6-C4-CD-39-05-00-00-4D-9C-46-35-39-05-00-00-76-A0-95-09-64-00-00-00-88-E0-A8-E5-00-00-00-00-D1-18-B2-06-64-00-00-00-B5-76-DF-DD-64-00-00-00-E2-31-54-E1-64-00-00-00-4F-71-24-B5-64-00-00-00-9D-06-8F-0F-64-00-00-00-00-79-69-8D-39-05-00-00-00-00-00-00-2D-A8-98-8A-DC-2A-00-00-00-00-00-00-00-00-A8-98-8A-DC-00-00-00-00-92-62-FA-14-46-0C-9B-7C-74-6F-6D-00-00-00-00-00-70-6C-7A-77-6F-72-6B-31-00-70-6C-7A-77-6F-72-6B-32-00-02-03-04-05-02-03-04-05-00-AA-4E-6F-72-6D-61-6C-00-02-00-02-03-04-05 (len=1527) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1004) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: Header OK -> 04-03 count=2 (DFC format) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1012) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: First 32 bytes: 04-03-02-02-00-00-00-2D-92-62-FA-14-02-00-00-00-74-6F-6D-00-02-00-00-00-2D-64-E0-B1-F2-05-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1016) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[SEND][E][prep] 4/3 DFC using peer=0x007BDD dest=0x01 sub=0x0F innerLen=1527 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1018) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707278_charlist.unity.uncompressed.bin (1527 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x1FAB6396 (len=1527) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707279_charlist.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707280_charlist.unity.compressed.bin (531 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0xC3550EE7 (len=531) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707281_charlist.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707282_charlist.unity.fullframe.bin (551 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x0FF81521 (len=551) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707284_charlist.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1019) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCharacterList>d__46> (Server.Game.GameServer/<SendCharacterList>d__46&) | |
Server.Game.GameServer:SendCharacterList (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:756) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendCharacterList: *** SUCCESS *** Sent DFC format with djb2 hashes, 2 characters | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1020) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Reading data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3100) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3129) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:808) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendCharacterList>d__46:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1029) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707726_tick_a02_500ms.unity.uncompressed.bin (0 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:613) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707726_tick_a02_500ms.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:614) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707727_tick_a02_500ms.unity.compressed.bin (0 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:616) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x00000000 (len=0) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707727_tick_a02_500ms.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:617) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030707728_tick_a02_500ms.unity.fullframe.bin (15 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:195) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x9A905D7A (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030707729_tick_a02_500ms.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:196) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] tick_a02_500ms fullframe head(15): 0A DD 7B 00 07 00 00 00 00 02 00 00 00 00 00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpFullFrame (string,byte[]) (at Assets/Server/GameServer/GameServer.cs:202) | |
Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38:MoveNext () (at Assets/Server/GameServer/GameServer.cs:618) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38> (Server.Game.GameServer/<SendCompressedAResponseWithDump>d__38&) | |
Server.Game.GameServer:SendCompressedAResponseWithDump (Server.Game.GameServer/RRConnection,byte,byte,byte[],string) | |
Server.Game.GameServer/<>c__DisplayClass43_0/<<StartCharacterFlow>b__0>d:MoveNext () (at Assets/Server/GameServer/GameServer.cs:829) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Read 34 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Data: 0E-DD-7B-00-1A-00-00-00-B4-B3-B2-01-00-B4-00-00-06-00-00-00-78-9C-63-61-65-62-60-60-00-00-00-3F-00-0C | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-1A-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Processing 34 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Processing 34 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][ReadPacket-Client2] Length=34, Preview: 0E-DD-7B-00-1A-00-00-00-B4-B3-B2-01-00-B4-00-00-06-00-00-00-78-9C-63-61-65-62-60-60-00-00-00-3F-00-0C | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedE: (zlib1) remaining=33 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3058) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=4 Type=0x05 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3114) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][E-Lane-Channel4-Type05] Length=6, Preview: 04-05-02-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3115) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleChannelMessage: *** RECEIVED Channel=4 Type=0x05 from Client 2 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][Channel4-Type05] Length=6, Preview: 04-05-02-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] HandleCharacterPlay ENTRY: LoginName=tom, DataLen=6 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1123) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Data bytes: 04-05-02-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1124) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Read channel=4, msgType=5 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1136) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Client requesting slot=2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1153) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] _persistentCharacters has entry for 'tom': True | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1157) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Character count for 'tom': 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1166) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Slot 2 out of bounds (count=2), defaulting to slot 0 | |
UnityEngine.Debug:LogWarning (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1171) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Using slot=0 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1175) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Slot 0: ID=2, Name=tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1178) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Slot 1: ID=4, Name=tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1178) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] ✅ SUCCESS: Selected slot=0 id=2 name=tom for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1183) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Play] Stored in _selectedCharacter['tom'] | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1184) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709665_char_play_ack_4_5.unity.uncompressed.bin (2 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x55DF2374 (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709666_char_play_ack_4_5.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709666_char_play_ack_4_5.unity.compressed.bin (10 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0xE254C3A9 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709668_char_play_ack_4_5.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709668_char_play_ack_4_5.unity.fullframe.bin (30 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0xA5D4E155 (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709669_char_play_ack_4_5.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1189) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCharacterPlay>d__48> (Server.Game.GameServer/<HandleCharacterPlay>d__48&) | |
Server.Game.GameServer:HandleCharacterPlay (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:759) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709770_group_connected_9_0.unity.uncompressed.bin (2 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&) | |
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x901BA9B6 (len=2) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709771_group_connected_9_0.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&) | |
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709771_group_connected_9_0.unity.compressed.bin (10 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&) | |
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0xA3E9B4F6 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709771_group_connected_9_0.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&) | |
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709772_group_connected_9_0.unity.fullframe.bin (30 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&) | |
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0xE469960A (len=30) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709772_group_connected_9_0.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1325) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGroupConnectedResponse>d__54> (Server.Game.GameServer/<SendGroupConnectedResponse>d__54&) | |
Server.Game.GameServer:SendGroupConnectedResponse (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1192) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Reading data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3100) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3129) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:808) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleCharacterPlay>d__48:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1204) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendGroupConnectedResponse>d__54:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1329) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Read 30 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-03-00-02-00-00-00-78-9C-E3-64-00-00-00-14-00-0A | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Processing 30 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Processing 30 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-03-00-02-00-00-00-78-9C-E3-64-00-00-00-14-00-0A | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedE: (zlib1) remaining=29 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3058) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=9 Type=0x00 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3114) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][E-Lane-Channel9-Type00] Length=2, Preview: 09-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3115) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleChannelMessage: *** RECEIVED Channel=9 Type=0x00 from Client 2 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][Channel9-Type00] Length=2, Preview: 09-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendGoToZone: Sending player to zone 'Town' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1350) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709826_group_connect_9_48.unity.uncompressed.bin (8 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x086E2C34 (len=8) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709826_group_connect_9_48.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709828_group_connect_9_48.unity.compressed.bin (16 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x57E22640 (len=16) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709828_group_connect_9_48.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030709828_group_connect_9_48.unity.fullframe.bin (36 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x9AFB3747 (len=36) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030709829_group_connect_9_48.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1361) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendGoToZone_V2>d__56> (Server.Game.GameServer/<SendGoToZone_V2>d__56&) | |
Server.Game.GameServer:SendGoToZone_V2 (Server.Game.GameServer/RRConnection,string) | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1336) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleGroupChannelMessages>d__55> (Server.Game.GameServer/<HandleGroupChannelMessages>d__55&) | |
Server.Game.GameServer:HandleGroupChannelMessages (Server.Game.GameServer/RRConnection,byte) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:796) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030710131_zone_connect_13_0.unity.uncompressed.bin (16 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x7C1B6922 (len=16) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030710131_zone_connect_13_0.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030710131_zone_connect_13_0.unity.compressed.bin (21 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x487F6330 (len=21) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030710131_zone_connect_13_0.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030710131_zone_connect_13_0.unity.fullframe.bin (41 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x9F0403E6 (len=41) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030710133_zone_connect_13_0.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1372) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] SendGoToZone: Sent initial messages, waiting for client Zone Join request | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1379) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:580) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Reading data | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:280) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:337) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:425) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3100) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3129) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:808) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<HandleGroupChannelMessages>d__55:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1342) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendGoToZone_V2>d__56:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1385) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:580) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Read 30 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:287) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - Data: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-0F-00-02-00-00-00-78-9C-E3-65-03-00-00-22-00-14 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:288) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Client 2 - First 8 bytes: 0E-DD-7B-00-16-00-00-00 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:291) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessReceivedData: Processing 30 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:314) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Processing 30 bytes for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:380) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][ReadPacket-Client2] Length=30, Preview: 0E-DD-7B-00-16-00-00-00-B4-B3-B2-01-00-01-0F-00-02-00-00-00-78-9C-E3-65-03-00-00-22-00-14 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:381) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Message type 0x0E for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Login name = 'tom' (authenticated: True) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ReadPacket: Handling Compressed E (zlib1) message for client 2 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:408) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleCompressedE: (zlib1) remaining=29 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3058) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ProcessUncompressedEMessage: *** E-LANE Channel=13 Type=0x06 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3114) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][E-Lane-Channel13-Type06] Length=2, Preview: 0D-06 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3115) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleChannelMessage: *** RECEIVED Channel=13 Type=0x06 from Client 2 *** | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:736) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[INCOMING][Channel13-Type06] Length=2, Preview: 0D-06 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:LogIncomingMessage (string,byte[],int) (at Assets/Server/GameServer/GameServer.cs:343) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:737) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneChannelMessages: *** RECEIVED *** Zone channel message type 6 from tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1391) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneChannelMessages: Message data length: 2 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1392) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneChannelMessages: Zone/6 detected - Client wants to join zone | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1397) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneChannelMessages: Calling HandleZoneJoinRequest... | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1398) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: ==================== ENTRY ==================== | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1523) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: Client tom sent Zone/6 (join request) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1524) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: ⭐ Processing zone join for tom ⭐ | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1533) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: Set ZoneInitialized=true for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1537) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 1] Building Zone Ready message (13/1)... | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1540) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 1] Sending Zone Ready (13/1) - 80 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1549) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030711827_zone_ready_13_1.unity.uncompressed.bin (80 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x6A9D9347 (len=80) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030711828_zone_ready_13_1.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030711828_zone_ready_13_1.unity.compressed.bin (19 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x80E6889D (len=19) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030711829_zone_ready_13_1.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030711830_zone_ready_13_1.unity.fullframe.bin (39 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0x3DC9F746 (len=39) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030711830_zone_ready_13_1.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1550) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneJoinRequest>d__58> (Server.Game.GameServer/<HandleZoneJoinRequest>d__58&) | |
Server.Game.GameServer:HandleZoneJoinRequest (Server.Game.GameServer/RRConnection) | |
Server.Game.GameServer/<HandleZoneChannelMessages>d__57:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1399) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleZoneChannelMessages>d__57> (Server.Game.GameServer/<HandleZoneChannelMessages>d__57&) | |
Server.Game.GameServer:HandleZoneChannelMessages (Server.Game.GameServer/RRConnection,byte,byte[]) | |
Server.Game.GameServer/<HandleChannelMessage>d__42:MoveNext () (at Assets/Server/GameServer/GameServer.cs:800) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleChannelMessage>d__42> (Server.Game.GameServer/<HandleChannelMessage>d__42&) | |
Server.Game.GameServer:HandleChannelMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessUncompressedEMessage>d__68:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3128) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessUncompressedEMessage>d__68> (Server.Game.GameServer/<ProcessUncompressedEMessage>d__68&) | |
Server.Game.GameServer:ProcessUncompressedEMessage (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleCompressedE>d__67:MoveNext () (at Assets/Server/GameServer/GameServer.cs:3099) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<HandleCompressedE>d__67> (Server.Game.GameServer/<HandleCompressedE>d__67&) | |
Server.Game.GameServer:HandleCompressedE (Server.Game.GameServer/RRConnection,Server.Game.LEReader) | |
Server.Game.GameServer/<ReadPacket>d__29:MoveNext () (at Assets/Server/GameServer/GameServer.cs:409) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ReadPacket>d__29> (Server.Game.GameServer/<ReadPacket>d__29&) | |
Server.Game.GameServer:ReadPacket (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<ProcessReceivedData>d__25:MoveNext () (at Assets/Server/GameServer/GameServer.cs:318) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<ProcessReceivedData>d__25> (Server.Game.GameServer/<ProcessReceivedData>d__25&) | |
Server.Game.GameServer:ProcessReceivedData (Server.Game.GameServer/RRConnection,byte[]) | |
Server.Game.GameServer/<HandleClient>d__24:MoveNext () (at Assets/Server/GameServer/GameServer.cs:294) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: ✅ [STEP 1] Zone Ready (13/1) sent successfully | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1551) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 2] Building Instance Count message (13/5)... | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1554) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 2] Sending Instance Count (13/5) - 10 bytes | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1561) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.uncompressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030711831_zone_instance_count_13_5.unity.uncompressed.bin (10 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:567) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1562) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC uncompressed 0x28F5C172 (len=10) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030711831_zone_instance_count_13_5.uncompressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:568) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1562) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.compressed.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030711832_zone_instance_count_13_5.unity.compressed.bin (15 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:570) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1562) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC compressed 0x3E860C20 (len=15) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030711832_zone_instance_count_13_5.compressed.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:571) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1562) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] Wrote unity.fullframe.bin -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\dumps\20251009_030711833_zone_instance_count_13_5.unity.fullframe.bin (35 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpBlob (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:178) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:572) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1562) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DUMP] CRC fullframe 0xAC920413 (len=35) -> C:\UnityProjects\Dungeon Runners2_old\Build\ServerOutput\logs\20251009_030711833_zone_instance_count_13_5.fullframe.crc32.txt | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/DumpUtil:DumpCrc (string,string,byte[]) (at Assets/Server/GameServer/GameServer.cs:188) | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:573) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34> (Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34&) | |
Server.Game.GameServer:SendCompressedEResponseWithDump (Server.Game.GameServer/RRConnection,byte[],string) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1562) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: ✅ [STEP 2] Instance Count (13/5) sent successfully | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1563) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:580) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 3] Waiting 100ms before sending spawn data... | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1566) | |
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () | |
Server.Game.GameServer/<SendCompressedEResponseWithDump>d__34:MoveNext () (at Assets/Server/GameServer/GameServer.cs:580) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 3] ⭐⭐⭐ NOW BUILDING SPAWN DATA ⭐⭐⭐ | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1569) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 3] Creating new MessageQueue for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1574) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: ✅ [STEP 3] MessageQueue created and started for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1580) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] HandleZoneJoinRequest: [STEP 4] ⭐ Calling QueuePlayerSpawnOperations ⭐ | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1588) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] QueuePlayerSpawnOperations: *** STARTING *** for tom | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1631) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] QueuePlayerSpawnOperations: Found player ID=2, avatar ID=5 | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1648) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] QueuePlayerSpawnOperations: Reassigned IDs - Player=000A, Avatar=000B | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1653) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x01 len=33 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1675) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 1: Create Avatar (ID=000B, 33 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1677) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x01 len=11 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1685) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 2: Create Player (ID=000A, 11 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1687) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x02 len=48 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1703) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 3: Init Player (Name=tom, 48 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1705) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] QueuePlayerSpawnOperations: Component check - Manipulators=True, Equipment=True, QuestManager=False, DialogManager=False, UnitContainer=True, Modifiers=True, Skills=True, UnitBehavior=True | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1717) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x32 len=21 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1734) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 4: Create Manipulators (ID=000D, 21 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1736) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x32 len=30 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1750) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 5: Create Equipment (ID=0010, 30 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1752) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x32 len=109 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1837) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 6: Create UnitContainer (ID=0012, 109 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1839) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x32 len=26 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1855) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 7: Create Modifiers (ID=000C, 26 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1857) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x32 len=60 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1875) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 8: Create Skills (ID=000F, 60 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1877) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DEBUG] UnitBehavior.GCClass = 'avatar.base.UnitBehavior' (length: 24) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1883) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[DEBUG] UnitBehavior.NativeClass = 'UnitBehavior' | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1884) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x32 len=43 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1901) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 9: Create UnitBehavior (ID=000E, 43 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1903) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x02 len=70 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1942) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] Queued operation 10: Init Avatar (ID=000B, 70 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1944) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x46 len=1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1949) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ⭐ Queued operation 11: EndStreamConnected (0x46) - THIS IS MESSAGE 385! (1 bytes) | |
UnityEngine.Debug:Log (object) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1951) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[MessageQueue] Enqueued message: opcode=0x06 len=1 | |
UnityEngine.Debug:Log (object) | |
Server.Game.MessageQueue:Enqueue (byte[]) (at Assets/Server/GameServer/MessageQueue.cs:35) | |
Server.Game.GameServer:QueuePlayerSpawnOperations (Server.Game.GameServer/RRConnection) (at Assets/Server/GameServer/GameServer.cs:1956) | |
Server.Game.GameServer/<HandleZoneJoinRequest>d__58:MoveNext () (at Assets/Server/GameServer/GameServer.cs:1589) | |
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () | |
[Game] ⭐ Queued operation 12: EndStream (0x06) - Stream terminator (1 bytes) | |
UnityEngine.Debug:Log (object) |
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